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Prism/Editor/assets/scenes/demo.scene

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Scene: Scene Name
Environment:
AssetHandle: 1249421934001634765
Light:
Direction: [-0.314, -0.941, -0.209]
Radiance: [0, 0, 0]
Multiplier: 0
Entities:
- Entity: 18090260616187152572
Parent: 0
Children:
[]
TagComponent:
Tag: Directional Light
TransformComponent:
Position: [0, 0, 0]
Rotation: [0, 0, -2.7340124]
Scale: [0.9999992, 0.9999992, 1]
DirectionalLightComponent:
Radiance: [1, 1, 1]
CastShadows: true
SoftShadows: true
LightSize: 0.5
- Entity: 18154648535203342017
Parent: 0
Children:
[]
TagComponent:
Tag: Cube
TransformComponent:
Position: [0, 6.282704, 0]
Rotation: [0, 0, 0]
Scale: [1, 1, 1]
MeshComponent:
AssetID: 133168951455480052
- Entity: 386484027514287028
Parent: 0
Children:
[]
TagComponent:
Tag: Cube
TransformComponent:
Position: [0, 0, 0]
Rotation: [0, 0, 0]
Scale: [50, 1, 50]
MeshComponent:
AssetID: 133168951455480052
- Entity: 6827989772960183355
Parent: 0
Children:
[]
TagComponent:
Tag: Sky Light
TransformComponent:
Position: [0, 0, 0]
Rotation: [0, 0, 0]
Scale: [1, 1, 1]
SkyLightComponent:
EnvironmentMap: 1249421934001634765
Intensity: 1
Angle: 0
PhysicsLayers:
[]