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Prism
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a0086020c197639cfeef2fda5220afb9f260f2cd
Prism
/
Prism-ScriptCore
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Src
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Prism
History
Atdunbg
99bbf1eb5a
fix the child position incorrect while parenting node; add camera focus func; treat icons to the asset and using AssetsManager::GetAsset to load it
2026-02-17 21:38:43 +08:00
..
Math
default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug
2026-01-19 13:05:24 +08:00
Physics
fix the child position incorrect while parenting node; add camera focus func; treat icons to the asset and using AssetsManager::GetAsset to load it
2026-02-17 21:38:43 +08:00
Renderer
add 2D physics (use box2d), fixed some little bugs
2025-12-12 16:47:04 +08:00
Scene
default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug
2026-01-19 13:05:24 +08:00
Entity.cs
default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug
2026-01-19 13:05:24 +08:00
Input.cs
add overlapBox/Sphere/Capsule function, fixed OnWake/OnSleep not work
2025-12-28 22:40:48 +08:00
KeyCodes.cs
add mono c# (using dotnet9.0 from
https://github.com/dotnet/runtime
), add ECS (entt), add some c# code, add fastNoise
2025-12-08 23:38:22 +08:00
SpriteRenderer.cs
add mono c# (using dotnet9.0 from
https://github.com/dotnet/runtime
), add ECS (entt), add some c# code, add fastNoise
2025-12-08 23:38:22 +08:00