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a6fb4bdcea083d2b7e85fd114cfb4b0ba50da79c
Prism
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Editor
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assets
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Atdunbg
5cb9b04ab0
add compute shader to auto calculate screen exposure, add SSBO impl
2026-03-12 23:42:52 +08:00
..
editor
readd Sprite Renderer render and panel edit; in renderer scene, add icon for camera and light; improve a user-friendly EditorCamera, is more like UE Editor Camera; fix woring build m_ProjectionMatrix for SceneCamera::Orthographic
2026-03-08 19:27:00 +08:00
env
add mouse picking, add more hdr environment maps
2025-12-02 12:04:12 +08:00
meshes
add trace for imgui.ini, add assets manager system and objects manager system, add some icons, add entity tree node for scene Hierachy's entities, add convert blend file process(but not actual use it, just implement) BUGS: file copy not work
2026-01-21 12:30:47 +08:00
models
add mouse picking, add more hdr environment maps
2025-12-02 12:04:12 +08:00
scenes
add AnimationComponent, Skeleton, AnimationClip; add single Renderer3D class, remove some useless code; problem now renderer2D cannot blend with Renderer3D
2026-03-11 09:19:05 +08:00
shaders
add compute shader to auto calculate screen exposure, add SSBO impl
2026-03-12 23:42:52 +08:00
textures
add scene render system, add proper HDR environments, try load texture from mesh file
2025-11-30 20:12:57 +08:00