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Prism/Editor/assets/scenes/FPSDemo.scene

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Scene: Scene Name
Environment:
AssetHandle: 6095149963749185931
Entities:
- Entity: 6421668200759325475
Parent: 0
Children:
[]
TagComponent:
Tag: M1911Materials
TransformComponent:
Position: [0, 3.159583, 0]
Rotation: [0, 0, 0]
Scale: [1, 1, 1]
MeshComponent:
AssetID: 7219694555758922702
AssetPath: assets/models/m1911/M1911Materials.fbx
- Entity: 16992665426857995732
Parent: 0
Children:
[]
TagComponent:
Tag: Cube
TransformComponent:
Position: [0, 0, 0]
Rotation: [0, 0, 0]
Scale: [50, 1, 50]
MeshComponent:
AssetID: 18328012085543462741
AssetPath: assets/meshes/Default/Cube.fbx
- Entity: 18182275256052989728
Parent: 0
Children:
[]
TagComponent:
Tag: Sky Light
TransformComponent:
Position: [0, 0, 0]
Rotation: [0, 0, 0]
Scale: [1, 1, 1]
SkyLightComponent:
EnvironmentMap: 6095149963749185931
EnvironmentAssetPath: ""
Intensity: 1
Angle: 0
DynamicSky: true
TurbidityAzimuthInclination: [2, 0.15, 0.71]
- Entity: 17803125207910630398
Parent: 0
Children:
[]
TagComponent:
Tag: Directional Light
TransformComponent:
Position: [0, 0, 0]
Rotation: [-0.4810984, -0.20606127, 2.9545484]
Scale: [1.0000023, 1.0000007, 0.9999998]
DirectionalLightComponent:
Radiance: [1, 1, 1]
CastShadows: true
SoftShadows: true
LightSize: 0.9
PhysicsLayers:
[]