初具模型的扫雷
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14
include/Global.h
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14
include/Global.h
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#ifndef GLOBAL_H
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#define GLOBAL_H
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#include "def.h"
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#include "context.h"
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#include "window.h"
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typedef struct Global {
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Context context;
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Window window;
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} Global;
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extern Global global;
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#endif //GLOBAL_H
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include/context.h
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include/context.h
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#ifndef INIT_H
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#define INIT_H
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#include "def.h"
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#include <SDL.h>
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typedef struct Context {
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int map[ROW][COL];
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int mapcopy[ROW][COL];
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SDL_Texture * imgs[10];
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} Context;
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void contextInit();
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void imgInit();
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#endif //INIT_H
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include/def.h
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include/def.h
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#ifndef DEF_H
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#define DEF_Hs
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// 行列数
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#define ROW 10
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#define COL 10
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// 地雷个数
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#define BOOM 15
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// 窗口大小
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#define WinWidth 400
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#define WinHeight 400
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// 矩形大小
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#define rectWidth 40
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#define rectHeight 40
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// 颜色
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#define OVER (Color){0X4E,0X4E,0X4E,255}
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#define BACKGROUND (Color){0XE1,0XE2,0XE3,0XFF}
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#define FLOW (Color){175,175,175,0}
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#endif //DEF_H
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include/window.h
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include/window.h
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#ifndef WINDOW_H
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#define WINDOW_H
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#include <SDL_events.h>
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#include <SDL_render.h>
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// 颜色
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typedef struct Color {
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int r;
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int g;
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int b;
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int a;
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} Color;
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// 窗口
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typedef struct Window{
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SDL_Window *Window;
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SDL_Renderer *Renderer;
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SDL_Event Event;
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} Window;
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void windowInit();
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void windowLoop();
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void windowShutdown();
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#endif //WINDOW_H
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