更名FINDBOOM为MineSweepe

正式初步完成了MineSweepe
This commit is contained in:
wlx
2025-07-19 15:37:01 +08:00
parent a262e8d508
commit a3b2d6c7c8
30 changed files with 278 additions and 468 deletions

View File

@ -1,14 +0,0 @@
#ifndef GLOBAL_H
#define GLOBAL_H
#include "def.h"
#include "context.h"
#include "window.h"
typedef struct Global {
Context context;
Window window;
} Global;
extern Global global;
#endif //GLOBAL_H

View File

@ -1,17 +0,0 @@
#ifndef INIT_H
#define INIT_H
#include "def.h"
#include <SDL.h>
typedef struct Context {
int map[ROW][COL];
int mapcopy[ROW][COL];
SDL_Texture * imgs[10];
} Context;
void contextInit();
void imgInit();
#endif //INIT_H

View File

@ -9,7 +9,5 @@ typedef struct Data {
void initData(Data *data, int x, int y ,int boom);
void getData(Data *data, int x, int y);
void showData(Data *data);
int checkData(Data *data);
#endif //DATA_H

View File

@ -1,24 +0,0 @@
#ifndef DEF_H
#define DEF_Hs
// 行列数
#define ROW 10
#define COL 10
// 地雷个数
#define BOOM 15
// 窗口大小
#define WinWidth 400
#define WinHeight 400
// 矩形大小
#define rectWidth 40
#define rectHeight 40
// 颜色
#define OVER (Color){0X4E,0X4E,0X4E,255}
#define BACKGROUND (Color){0XE1,0XE2,0XE3,0XFF}
#define FLOW (Color){175,175,175,0}
#endif //DEF_H

View File

@ -18,12 +18,14 @@ typedef struct Color {
int r,g,b,a;
} Color;
#define RED (Color){150,40,40,255}
#define GREEN (Color){40,150,40,255}
#define BLUE (Color){40,40,150,255}
#define SQUARE (Color){0xC0,0XC0,0XC0,255}
#define BACKGROUND (Color){0x24,0x49,0X5E,255}
#define BUTTON (Color){0X2c,0X3E,0X50,255}
#define FLOW (Color){0xD9,0xD9,0xD9}
void initGame(const char* name, int width, int height);
void gameLoop();
void setColor(Color color);
void windowClose();
#endif //RUNNING_H

22
include/over.h Normal file
View File

@ -0,0 +1,22 @@
#ifndef WIN_H
#define WIN_H
#include "game.h"
#include <SDL_ttf.h>
typedef struct Font {
TTF_Font * fontKind;
SDL_Texture* texture;
int w, h;
} Font;
typedef struct Button {
int x,y,w,h;
} Button;
typedef struct Over {
int nameH,buttonH,w;
Button botton;
} Over;
void initOver(Game * game, Over * over);
void drawOver(int fontSizeName, int fontSizeButton,Font * font, const char * nameText, Color buttonColor, SDL_Renderer * renderer , Over* over);
#endif //WIN_H

View File

@ -1,25 +0,0 @@
#ifndef WINDOW_H
#define WINDOW_H
#include <SDL_events.h>
#include <SDL_render.h>
// 颜色
typedef struct Color {
int r;
int g;
int b;
int a;
} Color;
// 窗口
typedef struct Window{
SDL_Window *Window;
SDL_Renderer *Renderer;
SDL_Event Event;
} Window;
void windowInit();
void windowLoop();
void windowShutdown();
#endif //WINDOW_H