#include #include #include #include #include "../include/Global.h" char * img_paths[10] = { "./res/1.png", "./res/2.png", "./res/3.png", "./res/4.png", "./res/5.png", "./res/6.png", "./res/7.png", "./res/8.png", "./res/boom.png", "./res/flag.png" }; // 初始化数据 void contextInit() { // 设置随机位置为-1 srand((unsigned)time(NULL)); for (int i = 0; i < BOOM;) { char k, l; k = rand() % ROW; l = rand() % COL; if (!global.context.map[k][l]) { global.context.map[k][l] = -1; i++; } } // 把以 -1 为中心的九宫格数据都+1,-1除外 for (int i = 0; i < ROW; i++) { for (int j = 0; j < COL; j++) { if (global.context.map[i][j] == -1) { for (int k = i-1; k <= i+1; k++) { for (int l = j-1; l <= j+1; l++) { if ((k >= 0 && k < ROW && l >= 0 && l < COL ) && global.context.map[k][l] != -1) { global.context.map[k][l]++; } } } } } } } void imgInit () { for (int i = 0; i < sizeof(global.context.imgs)/sizeof(global.context.imgs[0]); i++) { SDL_Surface * surface = IMG_Load(img_paths[i]); global.context.imgs[i] = SDL_CreateTextureFromSurface(global.window.Renderer,surface); SDL_FreeSurface(surface); } }