#ifndef RUNNING_H #define RUNNING_H #include "SDL_render.h" #include "SDL_video.h" typedef struct Window { int width, height; SDL_Window *window; SDL_Renderer *renderer; } Window; typedef struct Game { const char* title; Window window; } Game; typedef struct Color { int r,g,b,a; } Color; #define RED (Color){150,40,40,255} #define GREEN (Color){40,150,40,255} #define BLUE (Color){40,40,150,255} void initGame(const char* name, int width, int height); void gameLoop(); void windowClose(); #endif //RUNNING_H