#ifndef RUNNING_H #define RUNNING_H #include "SDL_render.h" #include "SDL_video.h" typedef struct Window { int width, height; SDL_Window *window; SDL_Renderer *renderer; } Window; typedef struct Game { const char* title; Window window; } Game; typedef struct Color { int r,g,b,a; } Color; #define SQUARE (Color){0xC0,0XC0,0XC0,255} #define BACKGROUND (Color){0x24,0x49,0X5E,255} #define BUTTON (Color){0X2c,0X3E,0X50,255} #define FLOW (Color){0xD9,0xD9,0xD9} void initGame(const char* name, int width, int height); void gameLoop(); void setColor(Color color); void windowClose(); #endif //RUNNING_H