#ifndef WIN_H #define WIN_H #include "game.h" #include typedef struct Font { TTF_Font * fontKind; SDL_Texture* texture; int w, h; } Font; typedef struct Button { int x,y,w,h; } Button; typedef struct Over { int nameH,buttonH,w; Button botton; } Over; void initOver(Game * game, Over * over); void drawOver(int fontSizeName, int fontSizeButton,Font * font, const char * nameText, Color buttonColor, SDL_Renderer * renderer , Over* over); #endif //WIN_H