30 lines
539 B
C
30 lines
539 B
C
#ifndef RUNNING_H
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#define RUNNING_H
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#include "SDL_render.h"
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#include "SDL_video.h"
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typedef struct Window {
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int width, height;
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SDL_Window *window;
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SDL_Renderer *renderer;
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} Window;
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typedef struct Game {
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const char* title;
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Window window;
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} Game;
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typedef struct Color {
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int r,g,b,a;
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} Color;
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#define RED (Color){150,40,40,255}
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#define GREEN (Color){40,150,40,255}
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#define BLUE (Color){40,40,150,255}
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void initGame(const char* name, int width, int height);
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void gameLoop();
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void windowClose();
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#endif //RUNNING_H
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