添加批量drawcall

This commit is contained in:
2025-05-19 16:22:34 +08:00
parent f6ccb823c7
commit e67a193c77
58 changed files with 1358 additions and 162 deletions

View File

@ -0,0 +1,26 @@
// Flat Color Shader
#type vertex
#version 460 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec2 a_TexCoord;
uniform mat4 u_ViewProjection;
uniform mat4 u_Transform;
void main() {
gl_Position = u_ViewProjection * u_Transform * vec4(a_Position, 1.0f);
}
#type fragment
#version 460 core
layout(location = 0) out vec4 color;
uniform vec4 u_Color;
void main() {
color = u_Color;
}