|
|
66a3171ccd
|
add TextComponent
|
2025-10-31 00:53:18 +08:00 |
|
|
|
3272797873
|
添加 文本渲染
|
2025-10-30 23:32:20 +08:00 |
|
|
|
875a77ff5b
|
add project work
|
2025-10-28 13:48:36 +08:00 |
|
|
|
9e0a2963e8
|
重新封装二进制文件读取
|
2025-10-27 12:35:51 +08:00 |
|
|
|
c5a88ac5e3
|
add c# debugging support
|
2025-10-26 16:35:02 +08:00 |
|
|
|
486b423343
|
add pausing and stepping
|
2025-10-26 15:49:45 +08:00 |
|
|
|
c7acb71355
|
添加文件监控 filewatch
|
2025-10-26 14:49:48 +08:00 |
|
|
|
477d6b9ffe
|
add Assemble reloading
|
2025-10-26 13:40:19 +08:00 |
|
|
|
e8dec2e2d3
|
add FindEntityByName function
|
2025-10-26 13:12:04 +08:00 |
|
|
|
9c45444354
|
添加assimp库,修改mono的运行时的目录
|
2025-10-26 10:59:44 +08:00 |
|
|
|
1bdb1d240e
|
简单添加ScriptComponent序列化功能
|
2025-07-18 14:19:10 +08:00 |
|
|
|
e0bfdd9c4e
|
重构项目src框架,添加c#脚本功能
|
2025-07-13 00:38:11 +08:00 |
|
|
|
02c7e0fcf9
|
add SpriteRendererComponent's 'TexturePath' and 'TilingFactor' to serialize
|
2025-07-09 17:58:56 +08:00 |
|
|
|
dd0e9b678c
|
if rgba.a==0 discard
|
2025-07-09 17:56:51 +08:00 |
|
|
|
d08285b62b
|
add mouse right click to add multiple entity with some component
|
2025-07-09 17:55:57 +08:00 |
|
|
|
8436331a7a
|
delete xhash.h
|
2025-07-09 17:54:27 +08:00 |
|
|
|
6d76832c1d
|
add GetPath() and change operator==
|
2025-07-09 17:53:27 +08:00 |
|
|
|
aff8d1531c
|
add return
|
2025-07-09 17:52:29 +08:00 |
|
|
|
365134ce77
|
simple change "relativePath" variable location
|
2025-07-09 17:51:42 +08:00 |
|
|
|
448c162705
|
simple debug info
|
2025-07-09 17:48:31 +08:00 |
|
|
|
71a5a994ff
|
add selected entity outline rendering
|
2025-07-09 17:47:56 +08:00 |
|
|
|
7ec76e23d5
|
change SDLkey to KeyCode
|
2025-07-09 17:46:50 +08:00 |
|
|
|
b1afcc4166
|
add commandline to load scene file
|
2025-07-09 17:44:50 +08:00 |
|
|
|
77f3945ae9
|
change collider draw impl
|
2025-07-09 17:43:57 +08:00 |
|
|
|
f2422abfeb
|
add GetPath()
|
2025-07-09 17:42:20 +08:00 |
|
|
|
7c5511aa43
|
add ApplicationSpecification
|
2025-07-09 17:41:24 +08:00 |
|
|
|
9a1700ebf8
|
change self Key impl
|
2025-07-09 17:39:36 +08:00 |
|
|
|
c17527e3b9
|
add ApplicationSpecification
|
2025-07-09 17:37:38 +08:00 |
|
|
|
37c17bdb5c
|
使用lambda函数和模板函数重构Copy组件功能
|
2025-07-06 12:58:48 +08:00 |
|
|
|
fadb73243d
|
use KeyCode MouseButton replace int
|
2025-07-06 12:57:00 +08:00 |
|
|
|
ab4ca6285e
|
use KeyCode MouseButton replace int
|
2025-07-06 12:56:22 +08:00 |
|
|
|
52463322dd
|
简单解决距离小于1 缩放bug
|
2025-07-06 12:53:53 +08:00 |
|
|
|
0a24a2f3c7
|
add new clas
|
2025-07-06 12:51:23 +08:00 |
|
|
|
9447453e47
|
修复可视化collider功能在旋转的模型中出现偏移bug
|
2025-06-25 12:18:37 +08:00 |
|
|
|
fdb1ada6cd
|
添加简单物理模拟模式功能
|
2025-06-24 22:08:22 +08:00 |
|
|
|
a32ce57503
|
添加组件圆,添加可视化碰撞器渲染
|
2025-06-24 17:24:56 +08:00 |
|
|
|
0032814ed6
|
修复三维控件和模型出现偏移问题
|
2025-06-22 21:54:24 +08:00 |
|
|
|
aecaf86dc0
|
添加简单场景ctrl+s保存功能
|
2025-06-20 21:07:40 +08:00 |
|
|
|
ea59c82f35
|
添加场景在运行时会临时复制一个场景功能,添加克隆实体功能
|
2025-06-18 20:59:26 +08:00 |
|
|
|
99782ea11b
|
简单添加UUID生成功能
|
2025-06-18 20:57:50 +08:00 |
|
|
|
1f9b53609e
|
添加box2d库
|
2025-06-18 16:43:05 +08:00 |
|
|
|
91af2392ed
|
添加简单文件资产视图, 添加资源拖拽功能
|
2025-06-11 00:22:53 +08:00 |
|
|
|
f4aa895bbb
|
添加鼠标点击实体事件,添加spirv着色器系统
|
2025-06-09 13:19:14 +08:00 |
|
|
|
de75ee9481
|
简单添加鼠标拾取功能
|
2025-06-06 21:49:43 +08:00 |
|
|
|
8c0eb4314c
|
更新 Hazel/src/Hazel/Renderer/Renderer2D.cpp
|
2025-06-05 23:58:58 +08:00 |
|
|
|
b2c7a45902
|
添加简单的可视化三维控件,添加简单的摄像机控制,添加简单全局输入事件
|
2025-06-05 19:38:50 +08:00 |
|
|
|
b47fce6fce
|
添加场景加载与保存功能
|
2025-06-01 12:43:35 +08:00 |
|
|
|
fdd13a8726
|
添加场景的组件动态添加删除功能
|
2025-05-31 13:30:54 +08:00 |
|
|
|
31c77dcb5e
|
简单添加entt实体组件系统库
|
2025-05-29 21:21:15 +08:00 |
|
|
|
1da0252d6a
|
添加子纹理裁剪
|
2025-05-24 13:13:47 +08:00 |
|