merge vertexbuffer and indexbuffer to buffer.cpp/h file
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@ -21,6 +21,7 @@ public:
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private:
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float m_ClearColor[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
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glm::vec4 m_TriangleColor = { 0.4f, 0.5f, 0.6f, 1.0f };
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std::unique_ptr<Prism::VertexBuffer> m_VertexBuffer;
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std::unique_ptr<Prism::IndexBuffer> m_IndexBuffer;
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