merge vertexbuffer and indexbuffer to buffer.cpp/h file
This commit is contained in:
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -8,3 +8,6 @@
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path = Prism/vendor/ImGui
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url = https://github.com/ocornut/imgui.git
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branch = docking
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[submodule "Prism/vendor/glm"]
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path = Prism/vendor/glm
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url = https://github.com/g-truc/glm.git
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@ -8,6 +8,7 @@ set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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add_subdirectory(vendor/spdlog EXCLUDE_FROM_ALL)
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add_subdirectory(vendor/glfw EXCLUDE_FROM_ALL)
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add_subdirectory(vendor/glad EXCLUDE_FROM_ALL)
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add_subdirectory(vendor/glm EXCLUDE_FROM_ALL)
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# ------------- imgui -------------
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@ -22,18 +23,22 @@ file(GLOB IMGUI_SOURCE
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list(APPEND SRC_SOURCE ${IMGUI_SOURCE})
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# ------------- link libraries -------------
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set(LINK_LIBRARIES
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set(LINK_LIBRARIES_PRIVATE
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spdlog
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glfw
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glad
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)
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set(LINK_LIBRARIES_PUBLIC
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glm
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)
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# link library opengl
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if(WIN32)
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list(APPEND LINK_LIBRARIES opengl32)
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list(APPEND LINK_LIBRARIES_PRIVATE opengl32)
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elseif(UNIX AND NOT APPLE)
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find_package(X11 REQUIRED)
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list(APPEND LINK_LIBRARIES GL ${X11_LIBRARIES})
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list(APPEND LINK_LIBRARIES_PRIVATE GL ${X11_LIBRARIES})
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endif()
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@ -62,8 +67,11 @@ target_compile_definitions(${STATIC_LIBRARY} PRIVATE
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target_include_directories(${STATIC_LIBRARY} PUBLIC
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${TARGET_INCLUDE_DIR}
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)
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target_link_libraries(${STATIC_LIBRARY} PRIVATE
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${LINK_LIBRARIES}
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target_link_libraries(${STATIC_LIBRARY}
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PRIVATE
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${LINK_LIBRARIES_PRIVATE}
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PUBLIC
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${LINK_LIBRARIES_PUBLIC}
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)
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target_precompile_headers(${STATIC_LIBRARY} PRIVATE
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src/pmpch.h
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@ -87,8 +95,11 @@ target_compile_definitions(${SHARED_LIBRARY} PRIVATE
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target_include_directories(${SHARED_LIBRARY} PUBLIC
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${TARGET_INCLUDE_DIR}
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)
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target_link_libraries(${SHARED_LIBRARY} PRIVATE
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${LINK_LIBRARIES}
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target_link_libraries(${SHARED_LIBRARY}
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PRIVATE
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${LINK_LIBRARIES_PRIVATE}
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PUBLIC
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${LINK_LIBRARIES_PUBLIC}
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)
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target_precompile_headers(${SHARED_LIBRARY} PRIVATE
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src/pmpch.h
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@ -11,10 +11,9 @@
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#include "Prism/Core/Events/Event.h"
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#include "Prism/Core/Events/KeyEvent.h"
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#include "Prism/Core/Events/MouseEvent.h"
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#include "Prism/Renderer/IndexBuffer.h"
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#include "Prism/Renderer/Buffer.h"
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#include "Prism/Renderer/Renderer.h"
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#include "Prism/Renderer/Shader.h"
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#include "Prism/Renderer/Texture.h"
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#include "Prism/Renderer/VertexBuffer.h"
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#endif //PRISM_H
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81
Prism/src/Prism/Platform/OpenGL/OpenGLBuffer.cpp
Normal file
81
Prism/src/Prism/Platform/OpenGL/OpenGLBuffer.cpp
Normal file
@ -0,0 +1,81 @@
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//
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// Created by sfd on 25-11-22.
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//
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#include "OpenGLBuffer.h"
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#include "Prism/Renderer/Renderer.h"
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namespace Prism
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{
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// ******************************************
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// Vertex
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// ******************************************
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OpenGLVertexBuffer::OpenGLVertexBuffer(unsigned int size)
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: m_RendererID(0), m_Size(size)
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{
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PM_RENDER_S({
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glGenBuffers(1, &self->m_RendererID);
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});
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}
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OpenGLVertexBuffer::~OpenGLVertexBuffer()
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{
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PM_RENDER_S({
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glDeleteBuffers(1, &self->m_RendererID);
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});
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}
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void OpenGLVertexBuffer::SetData(void* buffer, unsigned int size, unsigned int offset)
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{
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PM_RENDER_S3(buffer, size, offset, {
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glBindBuffer(GL_ARRAY_BUFFER, self->m_RendererID);
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glBufferData(GL_ARRAY_BUFFER, size, buffer, GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 3, 0);
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});
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}
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void OpenGLVertexBuffer::Bind() const
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{
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PM_RENDER_S({
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glBindBuffer(GL_ARRAY_BUFFER, self->m_RendererID);
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});
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}
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// ******************************************
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// IndexBuffer
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// ******************************************
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OpenGLIndexBuffer::OpenGLIndexBuffer(unsigned int size)
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: m_RendererID(0), m_Size(size)
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{
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PM_RENDER_S({
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glGenBuffers(1, &self->m_RendererID);
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});
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}
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OpenGLIndexBuffer::~OpenGLIndexBuffer()
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{
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PM_RENDER_S({
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glDeleteBuffers(1, &self->m_RendererID);
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});
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}
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void OpenGLIndexBuffer::SetData(void* buffer, unsigned int size, unsigned int offset)
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{
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PM_RENDER_S3(buffer, size, offset, {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self->m_RendererID);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, buffer, GL_STATIC_DRAW);
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});
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}
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void OpenGLIndexBuffer::Bind() const
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{
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PM_RENDER_S({
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self->m_RendererID);
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});
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}
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}
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55
Prism/src/Prism/Platform/OpenGL/OpenGLBuffer.h
Normal file
55
Prism/src/Prism/Platform/OpenGL/OpenGLBuffer.h
Normal file
@ -0,0 +1,55 @@
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//
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// Created by sfd on 25-11-22.
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//
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#ifndef OPENGLBUFFER_H
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#define OPENGLBUFFER_H
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#include "glad/glad.h"
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#include "Prism/Renderer/Buffer.h"
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namespace Prism
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{
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// ******************************************
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// Vertex
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// ******************************************
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class OpenGLVertexBuffer : public VertexBuffer
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{
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public:
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OpenGLVertexBuffer(unsigned int size);
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virtual ~OpenGLVertexBuffer();
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virtual void SetData(void* buffer, unsigned int size, unsigned int offset = 0);
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virtual void Bind() const;
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virtual unsigned int GetSize() const { return m_Size; }
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virtual RendererID GetRendererID() const { return m_RendererID; }
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private:
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RendererID m_RendererID;
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unsigned int m_Size;
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};
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// ******************************************
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// IndexBuffer
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// ******************************************
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class OpenGLIndexBuffer : public IndexBuffer
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{
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public:
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OpenGLIndexBuffer(unsigned int size);
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virtual ~OpenGLIndexBuffer();
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virtual void SetData(void* buffer, unsigned int size, unsigned int offset = 0);
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virtual void Bind() const;
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virtual unsigned int GetSize() const { return m_Size; }
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virtual RendererID GetRendererID() const { return m_RendererID; }
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private:
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RendererID m_RendererID;
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unsigned int m_Size;
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};
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}
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#endif //OPENGLBUFFER_H
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@ -1,41 +0,0 @@
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//
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// Created by sfd on 25-11-22.
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//
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#include "OpenGLIndexBuffer.h"
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#include "glad/glad.h"
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#include "Prism/Renderer/Renderer.h"
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namespace Prism
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{
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OpenGLIndexBuffer::OpenGLIndexBuffer(unsigned int size)
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: m_RendererID(0), m_Size(size)
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{
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PM_RENDER_S({
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glGenBuffers(1, &self->m_RendererID);
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});
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}
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OpenGLIndexBuffer::~OpenGLIndexBuffer()
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{
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PM_RENDER_S({
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glDeleteBuffers(1, &self->m_RendererID);
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});
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}
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void OpenGLIndexBuffer::SetData(void* buffer, unsigned int size, unsigned int offset)
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{
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PM_RENDER_S3(buffer, size, offset, {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self->m_RendererID);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, buffer, GL_STATIC_DRAW);
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});
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}
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void OpenGLIndexBuffer::Bind() const
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{
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PM_RENDER_S({
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self->m_RendererID);
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});
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}
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}
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@ -1,30 +0,0 @@
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//
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// Created by sfd on 25-11-22.
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//
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#ifndef OPENGLINDEXBUFFER_H
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#define OPENGLINDEXBUFFER_H
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#include "Prism/Renderer/IndexBuffer.h"
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namespace Prism
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{
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class OpenGLIndexBuffer : public IndexBuffer
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{
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public:
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OpenGLIndexBuffer(unsigned int size);
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virtual ~OpenGLIndexBuffer();
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virtual void SetData(void* buffer, unsigned int size, unsigned int offset = 0);
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virtual void Bind() const;
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virtual unsigned int GetSize() const { return m_Size; }
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virtual RendererID GetRendererID() const { return m_RendererID; }
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private:
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RendererID m_RendererID;
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unsigned int m_Size;
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};
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}
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#endif //OPENGLINDEXBUFFER_H
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@ -22,6 +22,33 @@ namespace Prism
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});
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}
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void OpenGLShader::UploadUniformBuffer(const UniformBufferBase& uniformBuffer)
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{
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for (unsigned int i = 0; i < uniformBuffer.GetUniformCount(); i++)
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{
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const UniformDecl& decl = uniformBuffer.GetUniforms()[i];
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switch (decl.Type)
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{
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case UniformType::Float:
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{
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const std::string& name = decl.Name;
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float value = *(float*)(uniformBuffer.GetBuffer() + decl.Offset);
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PM_RENDER_S2(name, value, {
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self->UploadUniformFloat(name, value);
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});
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}
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case UniformType::Float4:
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{
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const std::string& name = decl.Name;
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glm::vec4& values = *(glm::vec4*)(uniformBuffer.GetBuffer() + decl.Offset);
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PM_RENDER_S2(name, values, {
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self->UploadUniformFloat4(name, values);
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});
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}
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}
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}
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}
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void OpenGLShader::ReadShaderFromFile(const std::string& filepath)
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{
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std::ifstream file(filepath, std::ios::in | std::ios::binary);
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@ -53,7 +80,7 @@ namespace Prism
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PM_CORE_TRACE("Type={0}", type);
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}
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printf("%s \n", token.c_str());
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PM_CORE_TRACE("{}", token.c_str());
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}
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std::unordered_map<GLenum, std::string> shaderSources;
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@ -144,4 +171,16 @@ namespace Prism
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return GL_NONE;
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}
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void OpenGLShader::UploadUniformFloat(const std::string& name, float value)
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{
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glUseProgram(m_RendererID);
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glUniform1f(glGetUniformLocation(m_RendererID, name.c_str()), value);
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}
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void OpenGLShader::UploadUniformFloat4(const std::string& name, const glm::vec4& values)
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{
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glUseProgram(m_RendererID);
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glUniform4f(glGetUniformLocation(m_RendererID, name.c_str()), values.x, values.y, values.z, values.w);
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}
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}
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@ -17,11 +17,18 @@ namespace Prism
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OpenGLShader(const std::string& filepath);
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virtual void Bind() override;
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virtual void UploadUniformBuffer(const UniformBufferBase& uniformBuffer) override;
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private:
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void ReadShaderFromFile(const std::string& filepath);
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void CompileAndUploadShader();
|
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|
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static GLenum ShaderTypeFromString(const std::string& type);
|
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|
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void UploadUniformFloat(const std::string& name, float value);
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void UploadUniformFloat2(const std::string& name, float* values);
|
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void UploadUniformFloat3(const std::string& name, float* values);
|
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void UploadUniformFloat4(const std::string& name, const glm::vec4& values);
|
||||
private:
|
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RendererID m_RendererID;
|
||||
|
||||
|
||||
@ -1,44 +0,0 @@
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//
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// Created by sfd on 25-11-22.
|
||||
//
|
||||
|
||||
#include "OpenGLVertexBuffer.h"
|
||||
|
||||
#include "glad/glad.h"
|
||||
#include "Prism/Renderer/Renderer.h"
|
||||
|
||||
namespace Prism
|
||||
{
|
||||
OpenGLVertexBuffer::OpenGLVertexBuffer(unsigned int size)
|
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: m_RendererID(0), m_Size(size)
|
||||
{
|
||||
PM_RENDER_S({
|
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glGenBuffers(1, &self->m_RendererID);
|
||||
});
|
||||
}
|
||||
|
||||
OpenGLVertexBuffer::~OpenGLVertexBuffer()
|
||||
{
|
||||
PM_RENDER_S({
|
||||
glDeleteBuffers(1, &self->m_RendererID);
|
||||
});
|
||||
}
|
||||
|
||||
void OpenGLVertexBuffer::SetData(void* buffer, unsigned int size, unsigned int offset)
|
||||
{
|
||||
PM_RENDER_S3(buffer, size, offset, {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, self->m_RendererID);
|
||||
glBufferData(GL_ARRAY_BUFFER, size, buffer, GL_STATIC_DRAW);
|
||||
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 3, 0);
|
||||
});
|
||||
}
|
||||
|
||||
void OpenGLVertexBuffer::Bind() const
|
||||
{
|
||||
PM_RENDER_S({
|
||||
glBindBuffer(GL_ARRAY_BUFFER, self->m_RendererID);
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -1,30 +0,0 @@
|
||||
//
|
||||
// Created by sfd on 25-11-22.
|
||||
//
|
||||
|
||||
#ifndef OPENGLVERTEXBUFFER_H
|
||||
#define OPENGLVERTEXBUFFER_H
|
||||
#include "Prism/Renderer/VertexBuffer.h"
|
||||
|
||||
|
||||
namespace Prism
|
||||
{
|
||||
class OpenGLVertexBuffer : public VertexBuffer
|
||||
{
|
||||
public:
|
||||
OpenGLVertexBuffer(unsigned int size);
|
||||
virtual ~OpenGLVertexBuffer();
|
||||
|
||||
virtual void SetData(void* buffer, unsigned int size, unsigned int offset = 0);
|
||||
virtual void Bind() const;
|
||||
|
||||
virtual unsigned int GetSize() const { return m_Size; }
|
||||
virtual RendererID GetRendererID() const { return m_RendererID; }
|
||||
private:
|
||||
RendererID m_RendererID;
|
||||
unsigned int m_Size;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
#endif //OPENGLVERTEXBUFFER_H
|
||||
31
Prism/src/Prism/Renderer/Buffer.cpp
Normal file
31
Prism/src/Prism/Renderer/Buffer.cpp
Normal file
@ -0,0 +1,31 @@
|
||||
//
|
||||
// Created by sfd on 25-11-22.
|
||||
//
|
||||
|
||||
#include "Buffer.h"
|
||||
|
||||
#include "Prism/Platform/OpenGL/OpenGLBuffer.h"
|
||||
|
||||
namespace Prism
|
||||
{
|
||||
VertexBuffer* VertexBuffer::Create(unsigned int size)
|
||||
{
|
||||
switch (RendererAPI::Current())
|
||||
{
|
||||
case RendererAPIType::None: return nullptr;
|
||||
case RendererAPIType::OpenGL: return new OpenGLVertexBuffer(size);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
IndexBuffer* IndexBuffer::Create(const unsigned int size)
|
||||
{
|
||||
switch (RendererAPI::Current())
|
||||
{
|
||||
case RendererAPIType::None: return nullptr;
|
||||
case RendererAPIType::OpenGL: return new OpenGLIndexBuffer(size);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
@ -2,8 +2,8 @@
|
||||
// Created by sfd on 25-11-22.
|
||||
//
|
||||
|
||||
#ifndef VERTEXBUFFER_H
|
||||
#define VERTEXBUFFER_H
|
||||
#ifndef RENDERER_BUFFER_H
|
||||
#define RENDERER_BUFFER_H
|
||||
#include "RendererAPI.h"
|
||||
|
||||
|
||||
@ -21,9 +21,24 @@ namespace Prism
|
||||
virtual RendererID GetRendererID() const = 0;
|
||||
|
||||
static VertexBuffer* Create(unsigned int size = 0);
|
||||
};
|
||||
|
||||
|
||||
class PRISM_API IndexBuffer
|
||||
{
|
||||
public:
|
||||
virtual ~IndexBuffer() {}
|
||||
|
||||
virtual void SetData(void* buffer, unsigned int size, unsigned int offset = 0) = 0;
|
||||
virtual void Bind() const = 0;
|
||||
|
||||
virtual unsigned int GetSize() const = 0;
|
||||
virtual RendererID GetRendererID() const = 0;
|
||||
|
||||
static IndexBuffer* Create(unsigned int size = 0);
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
#endif //VERTEXBUFFER_H
|
||||
|
||||
#endif //RENDERER_BUFFER_H
|
||||
@ -1,20 +0,0 @@
|
||||
//
|
||||
// Created by sfd on 25-11-22.
|
||||
//
|
||||
|
||||
#include "IndexBuffer.h"
|
||||
|
||||
#include "Prism/Platform/OpenGL/OpenGLIndexBuffer.h"
|
||||
|
||||
namespace Prism
|
||||
{
|
||||
IndexBuffer* IndexBuffer::Create(const unsigned int size)
|
||||
{
|
||||
switch (RendererAPI::Current())
|
||||
{
|
||||
case RendererAPIType::None: return nullptr;
|
||||
case RendererAPIType::OpenGL: return new OpenGLIndexBuffer(size);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
@ -1,28 +0,0 @@
|
||||
//
|
||||
// Created by sfd on 25-11-22.
|
||||
//
|
||||
|
||||
#ifndef INDEXBUFFER_H
|
||||
#define INDEXBUFFER_H
|
||||
#include "RendererAPI.h"
|
||||
|
||||
|
||||
namespace Prism
|
||||
{
|
||||
class PRISM_API IndexBuffer
|
||||
{
|
||||
public:
|
||||
virtual ~IndexBuffer() {}
|
||||
|
||||
virtual void SetData(void* buffer, unsigned int size, unsigned int offset = 0) = 0;
|
||||
virtual void Bind() const = 0;
|
||||
|
||||
virtual unsigned int GetSize() const = 0;
|
||||
virtual RendererID GetRendererID() const = 0;
|
||||
|
||||
static IndexBuffer* Create(unsigned int size = 0);
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
#endif //INDEXBUFFER_H
|
||||
@ -10,7 +10,7 @@ namespace Prism
|
||||
|
||||
using RendererID = unsigned int;
|
||||
|
||||
enum class PRISM_API RendererAPIType
|
||||
enum class RendererAPIType
|
||||
{
|
||||
None,
|
||||
OpenGL
|
||||
|
||||
@ -5,13 +5,83 @@
|
||||
#ifndef SHADER_H
|
||||
#define SHADER_H
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "glm/gtc/type_ptr.hpp"
|
||||
|
||||
namespace Prism
|
||||
{
|
||||
|
||||
enum class UniformType
|
||||
{
|
||||
None = 0,
|
||||
Float, Float2, Float3, Float4,
|
||||
Mat3, Mat4,
|
||||
Int32, Uint32
|
||||
};
|
||||
|
||||
struct UniformDecl
|
||||
{
|
||||
UniformType Type;
|
||||
std::ptrdiff_t Offset;
|
||||
std::string Name;
|
||||
};
|
||||
|
||||
struct UniformBuffer
|
||||
{
|
||||
// TODO: This currently represents a byte buffer that has been
|
||||
// packed with uniforms. This was primarily created for OpenGL,
|
||||
// and needs to be revisted for other rendering APIs. Furthermore,
|
||||
// this currently does not assume any alignment. This also has
|
||||
// nothing to do with GL uniform buffers, this is simply a CPU-side
|
||||
// buffer abstraction.
|
||||
byte* Buffer;
|
||||
std::vector<UniformDecl> Uniforms;
|
||||
};
|
||||
|
||||
struct UniformBufferBase
|
||||
{
|
||||
virtual const byte* GetBuffer() const = 0;
|
||||
virtual const UniformDecl* GetUniforms() const = 0;
|
||||
virtual unsigned int GetUniformCount() const = 0;
|
||||
};
|
||||
|
||||
|
||||
template<unsigned int N, unsigned int U>
|
||||
struct UniformBufferDeclaration : public UniformBufferBase
|
||||
{
|
||||
byte Buffer[N];
|
||||
UniformDecl Uniforms[U];
|
||||
std::ptrdiff_t Cursor = 0;
|
||||
|
||||
virtual const byte* GetBuffer() const override { return Buffer; }
|
||||
virtual const UniformDecl* GetUniforms() const override { return Uniforms; }
|
||||
virtual unsigned int GetUniformCount() const { return U; }
|
||||
|
||||
template<typename T>
|
||||
void Push(const std::string& name, const T& data) {}
|
||||
|
||||
void Push(const std::string& name, const float& data)
|
||||
{
|
||||
Uniforms[0] = { UniformType::Float, Cursor, name };
|
||||
memcpy(Buffer + Cursor, &data, sizeof(float));
|
||||
Cursor += sizeof(float);
|
||||
}
|
||||
|
||||
void Push(const std::string& name, const glm::vec4& data)
|
||||
{
|
||||
Uniforms[0] = { UniformType::Float4, Cursor, name };
|
||||
memcpy(Buffer + Cursor, glm::value_ptr(data), sizeof(glm::vec4));
|
||||
Cursor += sizeof(glm::vec4);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class PRISM_API Shader
|
||||
{
|
||||
public:
|
||||
virtual void Bind() = 0;
|
||||
virtual void UploadUniformBuffer(const UniformBufferBase& uniformBuffer) = 0;
|
||||
|
||||
static Shader* Create(const std::string& filepath);
|
||||
};
|
||||
|
||||
@ -1,21 +0,0 @@
|
||||
//
|
||||
// Created by sfd on 25-11-22.
|
||||
//
|
||||
|
||||
#include "VertexBuffer.h"
|
||||
|
||||
#include "Prism/Platform/OpenGL/OpenGLVertexBuffer.h"
|
||||
|
||||
namespace Prism
|
||||
{
|
||||
VertexBuffer* VertexBuffer::Create(unsigned int size)
|
||||
{
|
||||
switch (RendererAPI::Current())
|
||||
{
|
||||
case RendererAPIType::None: return nullptr;
|
||||
case RendererAPIType::OpenGL: return new OpenGLVertexBuffer(size);
|
||||
}
|
||||
return nullptr;
|
||||
|
||||
}
|
||||
}
|
||||
1
Prism/vendor/glm
vendored
Submodule
1
Prism/vendor/glm
vendored
Submodule
Submodule Prism/vendor/glm added at a583c59e16
@ -9,4 +9,4 @@ file(COPY ${ASSETS} DESTINATION ${CMAKE_BINARY_DIR}/bin)
|
||||
add_executable(${PROJECT_NAME} ${SRC_SOURCE})
|
||||
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE Prism)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE ENABLE_DOCKSPACE)
|
||||
#target_compile_definitions(${PROJECT_NAME} PRIVATE ENABLE_DOCKSPACE)
|
||||
@ -57,6 +57,11 @@ void DemoLayer::OnDetach()
|
||||
void DemoLayer::OnUpdate()
|
||||
{
|
||||
Prism::Renderer::Clear(m_ClearColor[0], m_ClearColor[1], m_ClearColor[2], m_ClearColor[3]);
|
||||
|
||||
Prism::UniformBufferDeclaration<sizeof(glm::vec4), 1> buffer;
|
||||
buffer.Push("u_Color", m_TriangleColor);
|
||||
m_Shader->UploadUniformBuffer(buffer);
|
||||
|
||||
m_Shader->Bind();
|
||||
m_VertexBuffer->Bind();
|
||||
m_IndexBuffer->Bind();
|
||||
@ -71,6 +76,7 @@ void DemoLayer::OnImGuiRender()
|
||||
|
||||
ImGui::Begin("GameLayer");
|
||||
ImGui::ColorEdit4("Clear Color", m_ClearColor);
|
||||
ImGui::ColorEdit4("Triangle Color", glm::value_ptr(m_TriangleColor));
|
||||
ImGui::End();
|
||||
|
||||
#if ENABLE_DOCKSPACE
|
||||
|
||||
@ -21,6 +21,7 @@ public:
|
||||
|
||||
private:
|
||||
float m_ClearColor[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
|
||||
glm::vec4 m_TriangleColor = { 0.4f, 0.5f, 0.6f, 1.0f };
|
||||
|
||||
std::unique_ptr<Prism::VertexBuffer> m_VertexBuffer;
|
||||
std::unique_ptr<Prism::IndexBuffer> m_IndexBuffer;
|
||||
|
||||
@ -13,7 +13,9 @@ void main()
|
||||
|
||||
layout(location = 0) out vec4 o_Color;
|
||||
|
||||
uniform vec4 u_Color;
|
||||
|
||||
void main()
|
||||
{
|
||||
o_Color = vec4(1.0, 0.0, 1.0, 1.0);
|
||||
o_Color = u_Color;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user