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Prism/Sandbox/assets/shaders/shader.glsl

22 lines
262 B
GLSL

#type vertex
#version 430 core
layout(location = 0) in vec3 a_Position;
void main()
{
gl_Position = vec4(a_Position, 1.0);
}
#type fragment
#version 430 core
layout(location = 0) out vec4 o_Color;
uniform vec4 u_Color;
void main()
{
o_Color = u_Color;
}