add compute shader to auto calculate screen exposure, add SSBO impl
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22
README.md
22
README.md
@ -95,19 +95,19 @@ ScriptComponent
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2. **配置依赖**
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- PhysX SDK: Prism/CmakeLists.txt内记录了是用的PhysX的构建配置,建议手动按照配置构建SDK,构建好后无需移动文件,项目可以自动链接库
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3. **编译**
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**Cmake**:
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```bash
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cd Prism
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cmake -B build -G Ninja
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cmake --build build --target PrismEditor --config Release -j10
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```
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3. **编译**:
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- **Cmake**:
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```bash
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cd Prism
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cmake -B build -G Ninja
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cmake --build build --target PrismEditor --config Release -j10
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```
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**Visual Studio**:
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visual Studio启用Cmake。 然后点击project下拉框,找到 PrismEditor,构建。
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**Visual Studio**:
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- visual Studio启用Cmake。 然后点击project下拉框,找到 PrismEditor,构建。
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**JetBrain Clion**:
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clion 会自动识别Cmake, 运行调试配置找到PrismEditor构建。
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**JetBrain Clion**:
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- clion 会自动识别Cmake, 运行调试配置找到PrismEditor构建。
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---
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