add serialization (use yaml-cpp), add stencil to render outline for selected entity, add play mode, UUIDS, add orthographic and perspective camera, add editor camera
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@ -4,17 +4,15 @@ namespace Prism
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{
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public class Entity
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{
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public uint SceneID { get; private set; }
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public uint EntityID { get; private set; }
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public ulong ID { get; private set; }
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~Entity()
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{
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Console.WriteLine("Destroyed Entity {0}:{1}", SceneID, EntityID);
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}
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public T CreateComponent<T>() where T : Component, new()
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{
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CreateComponent_Native(SceneID, EntityID, typeof(T));
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CreateComponent_Native(ID, typeof(T));
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T component = new T();
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component.Entity = this;
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return component;
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@ -22,7 +20,7 @@ namespace Prism
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public bool HasComponent<T>() where T : Component, new()
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{
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return HasComponent_Native(SceneID, EntityID, typeof(T));
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return HasComponent_Native(ID, typeof(T));
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}
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public T GetComponent<T>() where T : Component, new()
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@ -39,23 +37,23 @@ namespace Prism
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public Mat4 GetTransform()
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{
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Mat4 mat4Instance;
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GetTransform_Native(SceneID, EntityID, out mat4Instance);
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GetTransform_Native(ID, out mat4Instance);
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return mat4Instance;
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}
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public void SetTransform(Mat4 transform)
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{
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SetTransform_Native(SceneID, EntityID, ref transform);
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SetTransform_Native(ID, ref transform);
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void CreateComponent_Native(uint sceneID, uint entityID, Type type);
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private static extern void CreateComponent_Native(ulong entityID, Type type);
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern bool HasComponent_Native(uint sceneID, uint entityID, Type type);
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private static extern bool HasComponent_Native(ulong entityID, Type type);
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void GetTransform_Native(uint sceneID, uint entityID, out Mat4 matrix);
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private static extern void GetTransform_Native(ulong entityID, out Mat4 matrix);
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void SetTransform_Native(uint sceneID, uint entityID, ref Mat4 matrix);
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private static extern void SetTransform_Native(ulong entityID, ref Mat4 matrix);
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}
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}
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