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a265e71e1a
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add AnimationComponent, Skeleton, AnimationClip; add single Renderer3D class, remove some useless code; problem now renderer2D cannot blend with Renderer3D
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2026-03-11 09:19:05 +08:00 |
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a0086020c1
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add infiniteGrid, rewrote the shadow , now the shadow is a simple hardware shadow
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2026-03-01 17:03:40 +08:00 |
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323d646611
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default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug
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2026-01-19 13:05:24 +08:00 |
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9e1474e643
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add directional light component and skylight component, add PCSS and hard shadow
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2026-01-02 22:46:29 +08:00 |
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faecfe21ab
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fixed layer problem, remove 'default' layer to serialize, remove Transform class, using translation rotation scale instead
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2025-12-31 23:56:49 +08:00 |
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960eeaf94b
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add transform class, some code tweaks
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2025-12-29 23:11:14 +08:00 |
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ce41e348f8
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add physX settings through the setting window for editor
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2025-12-29 13:44:00 +08:00 |
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9a44dd8d79
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add overlapBox/Sphere/Capsule function, fixed OnWake/OnSleep not work
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2025-12-28 22:40:48 +08:00 |
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f747db4e27
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add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection
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2025-12-24 10:10:24 +08:00 |
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00d3993a77
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add PhysX SDK and some tweaks
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2025-12-17 12:39:20 +08:00 |
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57ca6c30f5
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use pipelines to replace vertexArray
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2025-12-15 11:01:30 +08:00 |
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c92c831d02
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add box2D colliders simple impl, some little tweaks, fixed camera bug
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2025-12-13 22:42:03 +08:00 |
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4140a5b4be
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add 2D physics (use box2d), fixed some little bugs
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2025-12-12 16:47:04 +08:00 |
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dc53f9517a
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add serialization (use yaml-cpp), add stencil to render outline for selected entity, add play mode, UUIDS, add orthographic and perspective camera, add editor camera
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2025-12-09 16:30:53 +08:00 |
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