Commit Graph

  • 4266a0b570 add Console panel; fix the problem when cs set Rotation the direction not update; fix some little bug; add simple texture material Edit system;some treaks forward-render Atdunbg 2026-03-27 18:02:57 +08:00
  • ef4ea45edc add simple runtime; fix the issue of crashing when creating file and folder; some tweaks Atdunbg 2026-03-25 21:36:38 +08:00
  • 57700da217 now using deferred rendering instead of forward rendering; some little problem: grid not render, shadow not impl mono-PhysX Atdunbg 2026-03-18 14:28:02 +08:00
  • f1de5df4de add bloom;some treaks Atdunbg 2026-03-17 16:20:22 +08:00
  • 28d9a7dfb6 add Preetham sky; add point light and spot light; Atdunbg 2026-03-16 01:44:23 +08:00
  • 3f56a6878d remove some useless include; add include <filesystem> for entrypoint Atdunbg 2026-03-15 00:49:10 +08:00
  • a6fb4bdcea add args for entry Application; using efsw to replace custom filewatcher; remove some useless code; move FileOpenSelector from Application to FileSystem;some tweaks Atdunbg 2026-03-15 00:46:47 +08:00
  • 5cb9b04ab0 add compute shader to auto calculate screen exposure, add SSBO impl Atdunbg 2026-03-12 23:42:52 +08:00
  • 8ba00467fd add README.md Atdunbg 2026-03-11 17:31:32 +08:00
  • 79e6631c50 add Physics2D class; For Physics2D add DistanceJoint RevoluteJoint PrismaticJoint WeldJoint Component and serialize/deserialize code; use template to Copy Component from entity to entity; remove useless code, fix some error code Atdunbg 2026-03-11 16:13:38 +08:00
  • a265e71e1a add AnimationComponent, Skeleton, AnimationClip; add single Renderer3D class, remove some useless code; problem now renderer2D cannot blend with Renderer3D Atdunbg 2026-03-11 09:19:05 +08:00
  • eb0a463370 fix environment texture drag to viewport didn't create SkylightComponent; fix PhysicsWrappers::CreateConvexMesh collier worng scale;some tweaks Atdunbg 2026-03-09 01:03:35 +08:00
  • c1bb8f9fba readd Sprite Renderer render and panel edit; in renderer scene, add icon for camera and light; improve a user-friendly EditorCamera, is more like UE Editor Camera; fix woring build m_ProjectionMatrix for SceneCamera::Orthographic Atdunbg 2026-03-08 19:27:00 +08:00
  • 79f56b60a0 replace mesh load texture from native create to AssetsManager::GetAsset; renderer.h add Submit::pFunc->~FuncT(); fix PhysicsWrappers::CreateTriamgleMesh() error collider collect; remove unused ChildrenComponent; AssetEditorPanel now will auto save(serialize) when the window closed Atdunbg 2026-03-08 00:22:12 +08:00
  • 57e14bc3d2 add ImViewzmo, add floating window for QWER(select, translate, rotate, scale) , and add new debug button to floating (Experimental) Atdunbg 2026-03-02 17:10:03 +08:00
  • a0086020c1 add infiniteGrid, rewrote the shadow , now the shadow is a simple hardware shadow Atdunbg 2026-03-01 17:03:40 +08:00
  • 56da5ebef7 add auto exposure Atdunbg 2026-02-26 18:17:12 +08:00
  • 99bbf1eb5a fix the child position incorrect while parenting node; add camera focus func; treat icons to the asset and using AssetsManager::GetAsset to load it Atdunbg 2026-02-17 21:38:43 +08:00
  • 2bbe332532 lots of asset manager changes. using meta to manage asset, add twoside material flag for grid Atdunbg 2026-02-15 16:17:23 +08:00
  • 896d3c7f97 add file watcher using widows api for windows platform, using handles to import and manager assets, some little tweaks Atdunbg 2026-01-21 23:25:41 +08:00
  • cf3a46bae1 add trace for imgui.ini, add assets manager system and objects manager system, add some icons, add entity tree node for scene Hierachy's entities, add convert blend file process(but not actual use it, just implement) BUGS: file copy not work Atdunbg 2026-01-21 12:30:47 +08:00
  • 2bfde2dfb0 add circle2d collider renderer, fixed a bug for renderer 2 value properties Atdunbg 2026-01-20 02:04:16 +08:00
  • 323d646611 default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug Atdunbg 2026-01-19 13:05:24 +08:00
  • 81b52abf0f update cursor load Atdunbg 2026-01-12 19:18:07 +08:00
  • bed57f18d3 add serialize for RigidbodyComponent linear/angular drag and gravity, change the physx API for c++ and c#, fixed rotate bug(using radians to storage), some little code tweaks Atdunbg 2026-01-12 18:58:11 +08:00
  • f857d8e791 move imgui property code and Pysics Actor code to a single file Atdunbg 2026-01-10 14:48:17 +08:00
  • 9e1474e643 add directional light component and skylight component, add PCSS and hard shadow Atdunbg 2026-01-02 22:46:29 +08:00
  • abf0a65bd6 update transformComponent style, and change the position of button 'Add Component' Atdunbg 2026-01-01 00:57:23 +08:00
  • faecfe21ab fixed layer problem, remove 'default' layer to serialize, remove Transform class, using translation rotation scale instead Atdunbg 2025-12-31 23:56:49 +08:00
  • 960eeaf94b add transform class, some code tweaks Atdunbg 2025-12-29 23:11:14 +08:00
  • ce41e348f8 add physX settings through the setting window for editor Atdunbg 2025-12-29 13:44:00 +08:00
  • 9a44dd8d79 add overlapBox/Sphere/Capsule function, fixed OnWake/OnSleep not work Atdunbg 2025-12-28 22:40:48 +08:00
  • d0eed3a33d add c# debug (mono debug) Atdunbg 2025-12-25 17:39:50 +08:00
  • f747db4e27 add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection Atdunbg 2025-12-24 10:10:24 +08:00
  • 00d3993a77 add PhysX SDK and some tweaks Atdunbg 2025-12-17 12:39:20 +08:00
  • 2b82b30de1 remove VertexArray files mono Atdunbg 2025-12-16 11:09:28 +08:00
  • 57ca6c30f5 use pipelines to replace vertexArray Atdunbg 2025-12-15 11:01:30 +08:00
  • 0f7eb7cc95 add custom fonts to support 中文, add material edit for selected mesh Atdunbg 2025-12-14 16:48:40 +08:00
  • c92c831d02 add box2D colliders simple impl, some little tweaks, fixed camera bug Atdunbg 2025-12-13 22:42:03 +08:00
  • 4140a5b4be add 2D physics (use box2d), fixed some little bugs Atdunbg 2025-12-12 16:47:04 +08:00
  • 804c1d84ce upload correct mono lib for linux, set mono runtime to 8.0. (current mono lib version windows/linux 8.0.22) Atdunbg 2025-12-10 15:30:47 +08:00
  • 5444f42c2c add submodule box2D, add mono lib for linux and some minor code tweaks Atdunbg 2025-12-09 21:41:39 +08:00
  • dc53f9517a add serialization (use yaml-cpp), add stencil to render outline for selected entity, add play mode, UUIDS, add orthographic and perspective camera, add editor camera Atdunbg 2025-12-09 16:30:53 +08:00
  • 3ffb4cc449 add mono c# (using dotnet9.0 from https://github.com/dotnet/runtime), add ECS (entt), add some c# code, add fastNoise Atdunbg 2025-12-08 23:38:22 +08:00
  • 39378bf23c Merge branch 'main' of 116.62.144.93:atdunbg/Prism main Atdunbg 2025-12-06 20:47:56 +08:00
  • 4d51490d93 some little changed Atdunbg 2025-12-06 20:47:15 +08:00
  • 052944707e fix Core/Buffer.h build failed with linux Atdunbg 2025-12-05 14:21:00 +08:00
  • e1c4cf1c37 add custom Ref and RefCounded to replace shared_ptr Atdunbg 2025-12-05 13:24:23 +08:00
  • e730a250b7 Fixed the issue where the program wouldn’t close properly in binaries built with MinGW Atdunbg 2025-12-05 02:08:27 +08:00
  • 5757f10cf2 change editor code: m1911Materials.fbx to M1911Materials.fbx, delete the extra keyword PUBLIC from CMakeLists.txt Atdunbg 2025-12-02 13:35:16 +08:00
  • 5251ae22fb add mouse picking, add more hdr environment maps Atdunbg 2025-12-02 12:04:12 +08:00
  • c96eb34af5 add MSAA, renderer2D, boundingbox Atdunbg 2025-12-01 22:14:22 +08:00
  • 0d4024be39 add scene render system, add proper HDR environments, try load texture from mesh file Atdunbg 2025-11-30 20:12:57 +08:00
  • 4cdd405ba9 switch renderer submission from macros to lambdas Atdunbg 2025-11-30 15:55:23 +08:00
  • 3f1515bb63 add RenderPass Atdunbg 2025-11-29 20:03:32 +08:00
  • b2ea361518 remove the extra mesh creation, fix reload shader problem Atdunbg 2025-11-29 13:40:21 +08:00
  • 5b99111bc4 add ImGuizmo Atdunbg 2025-11-29 12:09:40 +08:00
  • 788081479a add vertexarray, move Sandbox::Demolayer code to EditorLayer Atdunbg 2025-11-29 11:35:49 +08:00
  • abdfdd1858 add vertexarray, move Sandbox::Demolayer code to EditorLayer Atdunbg 2025-11-29 11:35:06 +08:00
  • 4c7b79ec8a add static and animation PBR shader, improve [camera renderer material] class Atdunbg 2025-11-28 23:32:07 +08:00
  • 75965135af change keycode HEAD HZ to PM, change input impl to cpp Atdunbg 2025-11-28 18:50:04 +08:00
  • 018a4cb2c6 add support for skeletal animation Atdunbg 2025-11-28 00:01:42 +08:00
  • 56d01b9c34 add TimeStep, add tinyfilediaglogs Atdunbg 2025-11-27 18:46:02 +08:00
  • 7361d59b5b add when minimized do not render, fix some build problem in dll mode Atdunbg 2025-11-26 20:15:29 +08:00
  • 5bbda471bf add simple render, add simple pbr shader(from hazel) Atdunbg 2025-11-26 17:48:04 +08:00
  • bade15a87f Merge branch 'main' of 116.62.144.93:atdunbg/Prism Atdunbg 2025-11-22 15:20:18 +08:00
  • 104b08ef24 merge vertexbuffer and indexbuffer to buffer.cpp/h file Atdunbg 2025-11-22 15:19:48 +08:00
  • 940e1b33d2 fix shader source read in linux Atdunbg 2025-11-22 13:44:46 +08:00
  • d24ca28e74 add opengl code Atdunbg 2025-11-22 12:10:46 +08:00
  • 36f886b189 add render command queue Atdunbg 2025-11-22 09:13:48 +08:00
  • 69bdaaec2e fix vender/imgui fold to vender/ImGui Atdunbg 2025-11-21 18:54:04 +08:00
  • e0e101b0a2 imgui docking, native window getter Atdunbg 2025-11-20 21:43:52 +08:00
  • 041b99e0eb glad input imgui Atdunbg 2025-11-20 21:00:23 +08:00
  • f70881e364 pch,layers Atdunbg 2025-11-20 00:24:23 +08:00
  • 122f500a76 添加spdlog 和 glfw Atdunbg 2025-11-18 13:52:27 +08:00
  • 0e48af235d init commit Atdunbg 2025-11-15 14:14:20 +08:00