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323d646611
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default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug
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2026-01-19 13:05:24 +08:00 |
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f857d8e791
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move imgui property code and Pysics Actor code to a single file
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2026-01-10 14:48:17 +08:00 |
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960eeaf94b
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add transform class, some code tweaks
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2025-12-29 23:11:14 +08:00 |
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9a44dd8d79
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add overlapBox/Sphere/Capsule function, fixed OnWake/OnSleep not work
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2025-12-28 22:40:48 +08:00 |
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f747db4e27
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add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection
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2025-12-24 10:10:24 +08:00 |
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00d3993a77
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add PhysX SDK and some tweaks
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2025-12-17 12:39:20 +08:00 |
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c92c831d02
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add box2D colliders simple impl, some little tweaks, fixed camera bug
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2025-12-13 22:42:03 +08:00 |
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3ffb4cc449
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add mono c# (using dotnet9.0 from https://github.com/dotnet/runtime), add ECS (entt), add some c# code, add fastNoise
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2025-12-08 23:38:22 +08:00 |
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