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atdunbg/Prism
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56da5ebef7501ca03384812e18c44869ab5df9ab
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Atdunbg 56da5ebef7 add auto exposure
2026-02-26 18:17:12 +08:00
Editor
add auto exposure
2026-02-26 18:17:12 +08:00
ExampleApp
default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug
2026-01-19 13:05:24 +08:00
Prism
add auto exposure
2026-02-26 18:17:12 +08:00
Prism-ScriptCore
fix the child position incorrect while parenting node; add camera focus func; treat icons to the asset and using AssetsManager::GetAsset to load it
2026-02-17 21:38:43 +08:00
Sandbox
add MSAA, renderer2D, boundingbox
2025-12-01 22:14:22 +08:00
.gitignore
add mono c# (using dotnet9.0 from https://github.com/dotnet/runtime), add ECS (entt), add some c# code, add fastNoise
2025-12-08 23:38:22 +08:00
.gitmodules
add PhysX SDK and some tweaks
2025-12-17 12:39:20 +08:00
CMakeLists.txt
lots of asset manager changes. using meta to manage asset, add twoside material flag for grid
2026-02-15 16:17:23 +08:00
Description
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253 MiB
Languages
C++ 86.2%
GLSL 6.5%
C# 6.4%
CMake 0.8%
C 0.1%
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