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Prism/Editor/assets/scenes/FPSDemo.scene

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Scene: Scene Name
Environment:
AssetHandle: 10549690553241162923
Light:
Direction: [-0.314, -0.941, -0.209]
Radiance: [0, 0, 0]
Multiplier: 1
Entities:
- Entity: 17803125207910630398
Parent: 0
Children:
[]
TagComponent:
Tag: Directional Light
TransformComponent:
Position: [0, 0, 0]
Rotation: [-0.4810984, -0.20606127, 2.9545484]
Scale: [1.0000023, 1.0000007, 0.9999998]
DirectionalLightComponent:
Radiance: [1, 1, 1]
CastShadows: true
SoftShadows: true
LightSize: 0.5
- Entity: 4315886439647742331
Parent: 0
Children:
[]
TagComponent:
Tag: Cube
TransformComponent:
Position: [0, 2.048974, 0]
Rotation: [0, 0, 0]
Scale: [1, 1, 1]
MeshComponent:
AssetID: 3580169978473467053
- Entity: 16992665426857995732
Parent: 0
Children:
[]
TagComponent:
Tag: Cube
TransformComponent:
Position: [0, 0, 0]
Rotation: [0, 0, 0]
Scale: [50, 1, 50]
MeshComponent:
AssetID: 3580169978473467053
PhysicsLayers:
[]