atdunbg pushed to forward-render at atdunbg/Prism 2026-03-27 18:03:05 +08:00
4266a0b570 add Console panel; fix the problem when cs set Rotation the direction not update; fix some little bug; add simple texture material Edit system;some treaks
atdunbg pushed to forward-render at atdunbg/Prism 2026-03-25 21:37:06 +08:00
ef4ea45edc add simple runtime; fix the issue of crashing when creating file and folder; some tweaks
atdunbg created branch forward-render in atdunbg/Prism 2026-03-25 21:37:06 +08:00
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-18 14:28:08 +08:00
57700da217 now using deferred rendering instead of forward rendering; some little problem: grid not render, shadow not impl
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-17 16:20:28 +08:00
f1de5df4de add bloom;some treaks
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-16 01:44:29 +08:00
28d9a7dfb6 add Preetham sky; add point light and spot light;
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-15 00:49:17 +08:00
3f56a6878d remove some useless include; add include <filesystem> for entrypoint
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-15 00:47:02 +08:00
a6fb4bdcea add args for entry Application; using efsw to replace custom filewatcher; remove some useless code; move FileOpenSelector from Application to FileSystem;some tweaks
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-12 23:42:59 +08:00
5cb9b04ab0 add compute shader to auto calculate screen exposure, add SSBO impl
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-11 17:31:41 +08:00
8ba00467fd add README.md
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-11 16:13:50 +08:00
79e6631c50 add Physics2D class; For Physics2D add DistanceJoint RevoluteJoint PrismaticJoint WeldJoint Component and serialize/deserialize code; use template to Copy Component from entity to entity; remove useless code, fix some error code
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-11 09:19:15 +08:00
a265e71e1a add AnimationComponent, Skeleton, AnimationClip; add single Renderer3D class, remove some useless code; problem now renderer2D cannot blend with Renderer3D
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-09 01:03:48 +08:00
eb0a463370 fix environment texture drag to viewport didn't create SkylightComponent; fix PhysicsWrappers::CreateConvexMesh collier worng scale;some tweaks
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-08 19:27:10 +08:00
c1bb8f9fba readd Sprite Renderer render and panel edit; in renderer scene, add icon for camera and light; improve a user-friendly EditorCamera, is more like UE Editor Camera; fix woring build m_ProjectionMatrix for SceneCamera::Orthographic
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-08 00:27:26 +08:00
79f56b60a0 replace mesh load texture from native create to AssetsManager::GetAsset; renderer.h add Submit::pFunc->~FuncT(); fix PhysicsWrappers::CreateTriamgleMesh() error collider collect; remove unused ChildrenComponent; AssetEditorPanel now will auto save(serialize) when the window closed
atdunbg pushed to main at atdunbg/fuwari_blog 2026-03-07 20:07:15 +08:00
085312af35 some little tweaks, modify Twikoo.astro to support auto reload when first loading; add new post add_twikoo_for_fuwari.md
atdunbg pushed to main at atdunbg/fuwari_blog 2026-03-06 17:30:39 +08:00
2704ee5a4a add twikoo, delete default md posts
atdunbg pushed to main at atdunbg/fuwari_blog 2026-03-06 10:58:54 +08:00
50f5abccc1 change config site to atdunbg.xyz
atdunbg pushed to main at atdunbg/fuwari_blog 2026-03-06 09:58:53 +08:00
99b0e721d8 fix some check error
atdunbg pushed to main at atdunbg/ExPkg 2025-12-03 17:55:58 +08:00
db3be495d7 Add basic Linux build support