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4266a0b570
add Console panel; fix the problem when cs set Rotation the direction not update; fix some little bug; add simple texture material Edit system;some treaks
a6fb4bdcea
add args for entry Application; using efsw to replace custom filewatcher; remove some useless code; move FileOpenSelector from Application to FileSystem;some tweaks
79e6631c50
add Physics2D class; For Physics2D add DistanceJoint RevoluteJoint PrismaticJoint WeldJoint Component and serialize/deserialize code; use template to Copy Component from entity to entity; remove useless code, fix some error code
a265e71e1a
add AnimationComponent, Skeleton, AnimationClip; add single Renderer3D class, remove some useless code; problem now renderer2D cannot blend with Renderer3D
c1bb8f9fba
readd Sprite Renderer render and panel edit; in renderer scene, add icon for camera and light; improve a user-friendly EditorCamera, is more like UE Editor Camera; fix woring build m_ProjectionMatrix for SceneCamera::Orthographic
79f56b60a0
replace mesh load texture from native create to AssetsManager::GetAsset; renderer.h add Submit::pFunc->~FuncT(); fix PhysicsWrappers::CreateTriamgleMesh() error collider collect; remove unused ChildrenComponent; AssetEditorPanel now will auto save(serialize) when the window closed