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Prism
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99bbf1eb5af37cf28a228073757521e5d48ca8ad
Prism
/
Prism-ScriptCore
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Src
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Prism
/
Math
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Atdunbg
323d646611
default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug
2026-01-19 13:05:24 +08:00
..
Mat4.cs
add mono c# (using dotnet9.0 from
https://github.com/dotnet/runtime
), add ECS (entt), add some c# code, add fastNoise
2025-12-08 23:38:22 +08:00
Mathf.cs
add transform class, some code tweaks
2025-12-29 23:11:14 +08:00
Noise.cs
add mono c# (using dotnet9.0 from
https://github.com/dotnet/runtime
), add ECS (entt), add some c# code, add fastNoise
2025-12-08 23:38:22 +08:00
Transform.cs
default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug
2026-01-19 13:05:24 +08:00
Vec2.cs
default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug
2026-01-19 13:05:24 +08:00
Vec3.cs
default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug
2026-01-19 13:05:24 +08:00
Vec4.cs
add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection
2025-12-24 10:10:24 +08:00