Commit Graph

14 Commits

Author SHA1 Message Date
4266a0b570 add Console panel; fix the problem when cs set Rotation the direction not update; fix some little bug; add simple texture material Edit system;some treaks 2026-03-27 18:02:57 +08:00
ef4ea45edc add simple runtime; fix the issue of crashing when creating file and folder; some tweaks 2026-03-25 21:36:38 +08:00
99bbf1eb5a fix the child position incorrect while parenting node; add camera focus func; treat icons to the asset and using AssetsManager::GetAsset to load it 2026-02-17 21:38:43 +08:00
323d646611 default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug 2026-01-19 13:05:24 +08:00
f857d8e791 move imgui property code and Pysics Actor code to a single file 2026-01-10 14:48:17 +08:00
960eeaf94b add transform class, some code tweaks 2025-12-29 23:11:14 +08:00
ce41e348f8 add physX settings through the setting window for editor 2025-12-29 13:44:00 +08:00
9a44dd8d79 add overlapBox/Sphere/Capsule function, fixed OnWake/OnSleep not work 2025-12-28 22:40:48 +08:00
f747db4e27 add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection 2025-12-24 10:10:24 +08:00
00d3993a77 add PhysX SDK and some tweaks 2025-12-17 12:39:20 +08:00
c92c831d02 add box2D colliders simple impl, some little tweaks, fixed camera bug 2025-12-13 22:42:03 +08:00
4140a5b4be add 2D physics (use box2d), fixed some little bugs 2025-12-12 16:47:04 +08:00
dc53f9517a add serialization (use yaml-cpp), add stencil to render outline for selected entity, add play mode, UUIDS, add orthographic and perspective camera, add editor camera 2025-12-09 16:30:53 +08:00
3ffb4cc449 add mono c# (using dotnet9.0 from https://github.com/dotnet/runtime), add ECS (entt), add some c# code, add fastNoise 2025-12-08 23:38:22 +08:00