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4266a0b570
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add Console panel; fix the problem when cs set Rotation the direction not update; fix some little bug; add simple texture material Edit system;some treaks
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2026-03-27 18:02:57 +08:00 |
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ef4ea45edc
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add simple runtime; fix the issue of crashing when creating file and folder; some tweaks
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2026-03-25 21:36:38 +08:00 |
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99bbf1eb5a
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fix the child position incorrect while parenting node; add camera focus func; treat icons to the asset and using AssetsManager::GetAsset to load it
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2026-02-17 21:38:43 +08:00 |
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323d646611
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default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug
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2026-01-19 13:05:24 +08:00 |
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f857d8e791
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move imgui property code and Pysics Actor code to a single file
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2026-01-10 14:48:17 +08:00 |
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960eeaf94b
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add transform class, some code tweaks
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2025-12-29 23:11:14 +08:00 |
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ce41e348f8
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add physX settings through the setting window for editor
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2025-12-29 13:44:00 +08:00 |
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9a44dd8d79
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add overlapBox/Sphere/Capsule function, fixed OnWake/OnSleep not work
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2025-12-28 22:40:48 +08:00 |
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f747db4e27
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add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection
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2025-12-24 10:10:24 +08:00 |
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00d3993a77
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add PhysX SDK and some tweaks
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2025-12-17 12:39:20 +08:00 |
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c92c831d02
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add box2D colliders simple impl, some little tweaks, fixed camera bug
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2025-12-13 22:42:03 +08:00 |
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4140a5b4be
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add 2D physics (use box2d), fixed some little bugs
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2025-12-12 16:47:04 +08:00 |
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dc53f9517a
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add serialization (use yaml-cpp), add stencil to render outline for selected entity, add play mode, UUIDS, add orthographic and perspective camera, add editor camera
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2025-12-09 16:30:53 +08:00 |
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3ffb4cc449
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add mono c# (using dotnet9.0 from https://github.com/dotnet/runtime), add ECS (entt), add some c# code, add fastNoise
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2025-12-08 23:38:22 +08:00 |
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