Commit Graph

74 Commits

Author SHA1 Message Date
4266a0b570 add Console panel; fix the problem when cs set Rotation the direction not update; fix some little bug; add simple texture material Edit system;some treaks 2026-03-27 18:02:57 +08:00
ef4ea45edc add simple runtime; fix the issue of crashing when creating file and folder; some tweaks 2026-03-25 21:36:38 +08:00
f1de5df4de add bloom;some treaks 2026-03-17 16:20:22 +08:00
28d9a7dfb6 add Preetham sky; add point light and spot light; 2026-03-16 01:44:23 +08:00
3f56a6878d remove some useless include; add include <filesystem> for entrypoint 2026-03-15 00:49:10 +08:00
a6fb4bdcea add args for entry Application; using efsw to replace custom filewatcher; remove some useless code; move FileOpenSelector from Application to FileSystem;some tweaks 2026-03-15 00:46:47 +08:00
5cb9b04ab0 add compute shader to auto calculate screen exposure, add SSBO impl 2026-03-12 23:42:52 +08:00
8ba00467fd add README.md 2026-03-11 17:31:32 +08:00
79e6631c50 add Physics2D class; For Physics2D add DistanceJoint RevoluteJoint PrismaticJoint WeldJoint Component and serialize/deserialize code; use template to Copy Component from entity to entity; remove useless code, fix some error code 2026-03-11 16:13:38 +08:00
a265e71e1a add AnimationComponent, Skeleton, AnimationClip; add single Renderer3D class, remove some useless code; problem now renderer2D cannot blend with Renderer3D 2026-03-11 09:19:05 +08:00
eb0a463370 fix environment texture drag to viewport didn't create SkylightComponent; fix PhysicsWrappers::CreateConvexMesh collier worng scale;some tweaks 2026-03-09 01:03:35 +08:00
c1bb8f9fba readd Sprite Renderer render and panel edit; in renderer scene, add icon for camera and light; improve a user-friendly EditorCamera, is more like UE Editor Camera; fix woring build m_ProjectionMatrix for SceneCamera::Orthographic 2026-03-08 19:27:00 +08:00
79f56b60a0 replace mesh load texture from native create to AssetsManager::GetAsset; renderer.h add Submit::pFunc->~FuncT(); fix PhysicsWrappers::CreateTriamgleMesh() error collider collect; remove unused ChildrenComponent; AssetEditorPanel now will auto save(serialize) when the window closed 2026-03-08 00:26:39 +08:00
57e14bc3d2 add ImViewzmo, add floating window for QWER(select, translate, rotate, scale) , and add new debug button to floating (Experimental) 2026-03-02 17:10:03 +08:00
a0086020c1 add infiniteGrid, rewrote the shadow , now the shadow is a simple hardware shadow 2026-03-01 17:03:40 +08:00
56da5ebef7 add auto exposure 2026-02-26 18:17:12 +08:00
99bbf1eb5a fix the child position incorrect while parenting node; add camera focus func; treat icons to the asset and using AssetsManager::GetAsset to load it 2026-02-17 21:38:43 +08:00
2bbe332532 lots of asset manager changes. using meta to manage asset, add twoside material flag for grid 2026-02-15 16:17:23 +08:00
896d3c7f97 add file watcher using widows api for windows platform, using handles to import and manager assets, some little tweaks 2026-01-21 23:25:41 +08:00
cf3a46bae1 add trace for imgui.ini, add assets manager system and objects manager system, add some icons, add entity tree node for scene Hierachy's entities, add convert blend file process(but not actual use it, just implement) BUGS: file copy not work 2026-01-21 12:30:47 +08:00
2bfde2dfb0 add circle2d collider renderer, fixed a bug for renderer 2 value properties 2026-01-20 02:04:16 +08:00
323d646611 default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug 2026-01-19 13:05:24 +08:00
81b52abf0f update cursor load 2026-01-12 19:18:07 +08:00
bed57f18d3 add serialize for RigidbodyComponent linear/angular drag and gravity, change the physx API for c++ and c#, fixed rotate bug(using radians to storage), some little code tweaks 2026-01-12 18:58:11 +08:00
f857d8e791 move imgui property code and Pysics Actor code to a single file 2026-01-10 14:48:17 +08:00
9e1474e643 add directional light component and skylight component, add PCSS and hard shadow 2026-01-02 22:46:29 +08:00
abf0a65bd6 update transformComponent style, and change the position of button 'Add Component' 2026-01-01 00:57:23 +08:00
faecfe21ab fixed layer problem, remove 'default' layer to serialize, remove Transform class, using translation rotation scale instead 2025-12-31 23:56:49 +08:00
960eeaf94b add transform class, some code tweaks 2025-12-29 23:11:14 +08:00
ce41e348f8 add physX settings through the setting window for editor 2025-12-29 13:44:00 +08:00
9a44dd8d79 add overlapBox/Sphere/Capsule function, fixed OnWake/OnSleep not work 2025-12-28 22:40:48 +08:00
d0eed3a33d add c# debug (mono debug) 2025-12-25 17:39:50 +08:00
f747db4e27 add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection 2025-12-24 10:10:24 +08:00
00d3993a77 add PhysX SDK and some tweaks 2025-12-17 12:39:20 +08:00
57ca6c30f5 use pipelines to replace vertexArray 2025-12-15 11:01:30 +08:00
0f7eb7cc95 add custom fonts to support 中文, add material edit for selected mesh 2025-12-14 16:48:40 +08:00
c92c831d02 add box2D colliders simple impl, some little tweaks, fixed camera bug 2025-12-13 22:42:03 +08:00
4140a5b4be add 2D physics (use box2d), fixed some little bugs 2025-12-12 16:47:04 +08:00
804c1d84ce upload correct mono lib for linux, set mono runtime to 8.0. (current mono lib version windows/linux 8.0.22) 2025-12-10 15:30:47 +08:00
5444f42c2c add submodule box2D, add mono lib for linux and some minor code tweaks 2025-12-09 21:41:39 +08:00
dc53f9517a add serialization (use yaml-cpp), add stencil to render outline for selected entity, add play mode, UUIDS, add orthographic and perspective camera, add editor camera 2025-12-09 16:30:53 +08:00
3ffb4cc449 add mono c# (using dotnet9.0 from https://github.com/dotnet/runtime), add ECS (entt), add some c# code, add fastNoise 2025-12-08 23:38:22 +08:00
39378bf23c Merge branch 'main' of 116.62.144.93:atdunbg/Prism 2025-12-06 20:47:56 +08:00
4d51490d93 some little changed 2025-12-06 20:47:15 +08:00
052944707e fix Core/Buffer.h build failed with linux 2025-12-05 14:21:00 +08:00
e1c4cf1c37 add custom Ref and RefCounded to replace shared_ptr 2025-12-05 13:24:23 +08:00
e730a250b7 Fixed the issue where the program wouldn’t close properly in binaries built with MinGW 2025-12-05 02:08:27 +08:00
5757f10cf2 change editor code: m1911Materials.fbx to M1911Materials.fbx, delete the extra keyword PUBLIC from CMakeLists.txt 2025-12-02 13:35:16 +08:00
5251ae22fb add mouse picking, add more hdr environment maps 2025-12-02 12:04:12 +08:00
c96eb34af5 add MSAA, renderer2D, boundingbox 2025-12-01 22:14:22 +08:00