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0d4024be39
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add scene render system, add proper HDR environments, try load texture from mesh file
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2025-11-30 20:12:57 +08:00 |
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4cdd405ba9
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switch renderer submission from macros to lambdas
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2025-11-30 15:55:23 +08:00 |
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3f1515bb63
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add RenderPass
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2025-11-29 20:03:32 +08:00 |
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b2ea361518
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remove the extra mesh creation, fix reload shader problem
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2025-11-29 13:40:21 +08:00 |
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5b99111bc4
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add ImGuizmo
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2025-11-29 12:09:40 +08:00 |
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788081479a
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add vertexarray, move Sandbox::Demolayer code to EditorLayer
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2025-11-29 11:35:49 +08:00 |
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abdfdd1858
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add vertexarray, move Sandbox::Demolayer code to EditorLayer
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2025-11-29 11:35:06 +08:00 |
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4c7b79ec8a
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add static and animation PBR shader, improve [camera renderer material] class
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2025-11-28 23:32:07 +08:00 |
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75965135af
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change keycode HEAD HZ to PM, change input impl to cpp
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2025-11-28 18:50:04 +08:00 |
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018a4cb2c6
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add support for skeletal animation
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2025-11-28 00:01:42 +08:00 |
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56d01b9c34
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add TimeStep, add tinyfilediaglogs
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2025-11-27 18:46:02 +08:00 |
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7361d59b5b
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add when minimized do not render, fix some build problem in dll mode
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2025-11-26 20:15:29 +08:00 |
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5bbda471bf
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add simple render, add simple pbr shader(from hazel)
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2025-11-26 17:48:04 +08:00 |
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bade15a87f
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Merge branch 'main' of 116.62.144.93:atdunbg/Prism
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2025-11-22 15:20:18 +08:00 |
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104b08ef24
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merge vertexbuffer and indexbuffer to buffer.cpp/h file
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2025-11-22 15:19:48 +08:00 |
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940e1b33d2
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fix shader source read in linux
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2025-11-22 13:44:46 +08:00 |
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d24ca28e74
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add opengl code
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2025-11-22 12:10:46 +08:00 |
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36f886b189
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add render command queue
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2025-11-22 09:13:48 +08:00 |
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69bdaaec2e
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fix vender/imgui fold to vender/ImGui
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2025-11-21 18:54:04 +08:00 |
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e0e101b0a2
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imgui docking, native window getter
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2025-11-20 21:43:52 +08:00 |
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041b99e0eb
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glad input imgui
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2025-11-20 21:00:23 +08:00 |
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f70881e364
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pch,layers
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2025-11-20 00:24:23 +08:00 |
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122f500a76
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添加spdlog 和 glfw
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2025-11-18 13:52:27 +08:00 |
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0e48af235d
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init commit
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2025-11-15 14:14:20 +08:00 |
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