|
|
896d3c7f97
|
add file watcher using widows api for windows platform, using handles to import and manager assets, some little tweaks
|
2026-01-21 23:25:41 +08:00 |
|
|
|
cf3a46bae1
|
add trace for imgui.ini, add assets manager system and objects manager system, add some icons, add entity tree node for scene Hierachy's entities, add convert blend file process(but not actual use it, just implement) BUGS: file copy not work
|
2026-01-21 12:30:47 +08:00 |
|
|
|
2bfde2dfb0
|
add circle2d collider renderer, fixed a bug for renderer 2 value properties
|
2026-01-20 02:04:16 +08:00 |
|
|
|
323d646611
|
default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug
|
2026-01-19 13:05:24 +08:00 |
|
|
|
81b52abf0f
|
update cursor load
|
2026-01-12 19:18:07 +08:00 |
|
|
|
bed57f18d3
|
add serialize for RigidbodyComponent linear/angular drag and gravity, change the physx API for c++ and c#, fixed rotate bug(using radians to storage), some little code tweaks
|
2026-01-12 18:58:11 +08:00 |
|
|
|
f857d8e791
|
move imgui property code and Pysics Actor code to a single file
|
2026-01-10 14:48:17 +08:00 |
|
|
|
9e1474e643
|
add directional light component and skylight component, add PCSS and hard shadow
|
2026-01-02 22:46:29 +08:00 |
|
|
|
abf0a65bd6
|
update transformComponent style, and change the position of button 'Add Component'
|
2026-01-01 00:57:23 +08:00 |
|
|
|
faecfe21ab
|
fixed layer problem, remove 'default' layer to serialize, remove Transform class, using translation rotation scale instead
|
2025-12-31 23:56:49 +08:00 |
|
|
|
960eeaf94b
|
add transform class, some code tweaks
|
2025-12-29 23:11:14 +08:00 |
|
|
|
ce41e348f8
|
add physX settings through the setting window for editor
|
2025-12-29 13:44:00 +08:00 |
|
|
|
9a44dd8d79
|
add overlapBox/Sphere/Capsule function, fixed OnWake/OnSleep not work
|
2025-12-28 22:40:48 +08:00 |
|
|
|
d0eed3a33d
|
add c# debug (mono debug)
|
2025-12-25 17:39:50 +08:00 |
|
|
|
f747db4e27
|
add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection
|
2025-12-24 10:10:24 +08:00 |
|
|
|
00d3993a77
|
add PhysX SDK and some tweaks
|
2025-12-17 12:39:20 +08:00 |
|
|
|
57ca6c30f5
|
use pipelines to replace vertexArray
|
2025-12-15 11:01:30 +08:00 |
|
|
|
0f7eb7cc95
|
add custom fonts to support 中文, add material edit for selected mesh
|
2025-12-14 16:48:40 +08:00 |
|
|
|
c92c831d02
|
add box2D colliders simple impl, some little tweaks, fixed camera bug
|
2025-12-13 22:42:03 +08:00 |
|
|
|
4140a5b4be
|
add 2D physics (use box2d), fixed some little bugs
|
2025-12-12 16:47:04 +08:00 |
|
|
|
804c1d84ce
|
upload correct mono lib for linux, set mono runtime to 8.0. (current mono lib version windows/linux 8.0.22)
|
2025-12-10 15:30:47 +08:00 |
|
|
|
5444f42c2c
|
add submodule box2D, add mono lib for linux and some minor code tweaks
|
2025-12-09 21:41:39 +08:00 |
|
|
|
dc53f9517a
|
add serialization (use yaml-cpp), add stencil to render outline for selected entity, add play mode, UUIDS, add orthographic and perspective camera, add editor camera
|
2025-12-09 16:30:53 +08:00 |
|
|
|
3ffb4cc449
|
add mono c# (using dotnet9.0 from https://github.com/dotnet/runtime), add ECS (entt), add some c# code, add fastNoise
|
2025-12-08 23:38:22 +08:00 |
|
|
|
39378bf23c
|
Merge branch 'main' of 116.62.144.93:atdunbg/Prism
|
2025-12-06 20:47:56 +08:00 |
|
|
|
4d51490d93
|
some little changed
|
2025-12-06 20:47:15 +08:00 |
|
|
|
052944707e
|
fix Core/Buffer.h build failed with linux
|
2025-12-05 14:21:00 +08:00 |
|
|
|
e1c4cf1c37
|
add custom Ref and RefCounded to replace shared_ptr
|
2025-12-05 13:24:23 +08:00 |
|
|
|
e730a250b7
|
Fixed the issue where the program wouldn’t close properly in binaries built with MinGW
|
2025-12-05 02:08:27 +08:00 |
|
|
|
5757f10cf2
|
change editor code: m1911Materials.fbx to M1911Materials.fbx, delete the extra keyword PUBLIC from CMakeLists.txt
|
2025-12-02 13:35:16 +08:00 |
|
|
|
5251ae22fb
|
add mouse picking, add more hdr environment maps
|
2025-12-02 12:04:12 +08:00 |
|
|
|
c96eb34af5
|
add MSAA, renderer2D, boundingbox
|
2025-12-01 22:14:22 +08:00 |
|
|
|
0d4024be39
|
add scene render system, add proper HDR environments, try load texture from mesh file
|
2025-11-30 20:12:57 +08:00 |
|
|
|
4cdd405ba9
|
switch renderer submission from macros to lambdas
|
2025-11-30 15:55:23 +08:00 |
|
|
|
3f1515bb63
|
add RenderPass
|
2025-11-29 20:03:32 +08:00 |
|
|
|
b2ea361518
|
remove the extra mesh creation, fix reload shader problem
|
2025-11-29 13:40:21 +08:00 |
|
|
|
5b99111bc4
|
add ImGuizmo
|
2025-11-29 12:09:40 +08:00 |
|
|
|
788081479a
|
add vertexarray, move Sandbox::Demolayer code to EditorLayer
|
2025-11-29 11:35:49 +08:00 |
|
|
|
abdfdd1858
|
add vertexarray, move Sandbox::Demolayer code to EditorLayer
|
2025-11-29 11:35:06 +08:00 |
|
|
|
4c7b79ec8a
|
add static and animation PBR shader, improve [camera renderer material] class
|
2025-11-28 23:32:07 +08:00 |
|
|
|
75965135af
|
change keycode HEAD HZ to PM, change input impl to cpp
|
2025-11-28 18:50:04 +08:00 |
|
|
|
018a4cb2c6
|
add support for skeletal animation
|
2025-11-28 00:01:42 +08:00 |
|
|
|
56d01b9c34
|
add TimeStep, add tinyfilediaglogs
|
2025-11-27 18:46:02 +08:00 |
|
|
|
7361d59b5b
|
add when minimized do not render, fix some build problem in dll mode
|
2025-11-26 20:15:29 +08:00 |
|
|
|
5bbda471bf
|
add simple render, add simple pbr shader(from hazel)
|
2025-11-26 17:48:04 +08:00 |
|
|
|
bade15a87f
|
Merge branch 'main' of 116.62.144.93:atdunbg/Prism
|
2025-11-22 15:20:18 +08:00 |
|
|
|
104b08ef24
|
merge vertexbuffer and indexbuffer to buffer.cpp/h file
|
2025-11-22 15:19:48 +08:00 |
|
|
|
940e1b33d2
|
fix shader source read in linux
|
2025-11-22 13:44:46 +08:00 |
|
|
|
d24ca28e74
|
add opengl code
|
2025-11-22 12:10:46 +08:00 |
|
|
|
36f886b189
|
add render command queue
|
2025-11-22 09:13:48 +08:00 |
|