Commit Graph

59 Commits

Author SHA1 Message Date
56da5ebef7 add auto exposure 2026-02-26 18:17:12 +08:00
99bbf1eb5a fix the child position incorrect while parenting node; add camera focus func; treat icons to the asset and using AssetsManager::GetAsset to load it 2026-02-17 21:38:43 +08:00
2bbe332532 lots of asset manager changes. using meta to manage asset, add twoside material flag for grid 2026-02-15 16:17:23 +08:00
896d3c7f97 add file watcher using widows api for windows platform, using handles to import and manager assets, some little tweaks 2026-01-21 23:25:41 +08:00
cf3a46bae1 add trace for imgui.ini, add assets manager system and objects manager system, add some icons, add entity tree node for scene Hierachy's entities, add convert blend file process(but not actual use it, just implement) BUGS: file copy not work 2026-01-21 12:30:47 +08:00
2bfde2dfb0 add circle2d collider renderer, fixed a bug for renderer 2 value properties 2026-01-20 02:04:16 +08:00
323d646611 default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug 2026-01-19 13:05:24 +08:00
81b52abf0f update cursor load 2026-01-12 19:18:07 +08:00
bed57f18d3 add serialize for RigidbodyComponent linear/angular drag and gravity, change the physx API for c++ and c#, fixed rotate bug(using radians to storage), some little code tweaks 2026-01-12 18:58:11 +08:00
f857d8e791 move imgui property code and Pysics Actor code to a single file 2026-01-10 14:48:17 +08:00
9e1474e643 add directional light component and skylight component, add PCSS and hard shadow 2026-01-02 22:46:29 +08:00
abf0a65bd6 update transformComponent style, and change the position of button 'Add Component' 2026-01-01 00:57:23 +08:00
faecfe21ab fixed layer problem, remove 'default' layer to serialize, remove Transform class, using translation rotation scale instead 2025-12-31 23:56:49 +08:00
960eeaf94b add transform class, some code tweaks 2025-12-29 23:11:14 +08:00
ce41e348f8 add physX settings through the setting window for editor 2025-12-29 13:44:00 +08:00
9a44dd8d79 add overlapBox/Sphere/Capsule function, fixed OnWake/OnSleep not work 2025-12-28 22:40:48 +08:00
d0eed3a33d add c# debug (mono debug) 2025-12-25 17:39:50 +08:00
f747db4e27 add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection 2025-12-24 10:10:24 +08:00
00d3993a77 add PhysX SDK and some tweaks 2025-12-17 12:39:20 +08:00
57ca6c30f5 use pipelines to replace vertexArray 2025-12-15 11:01:30 +08:00
0f7eb7cc95 add custom fonts to support 中文, add material edit for selected mesh 2025-12-14 16:48:40 +08:00
c92c831d02 add box2D colliders simple impl, some little tweaks, fixed camera bug 2025-12-13 22:42:03 +08:00
4140a5b4be add 2D physics (use box2d), fixed some little bugs 2025-12-12 16:47:04 +08:00
804c1d84ce upload correct mono lib for linux, set mono runtime to 8.0. (current mono lib version windows/linux 8.0.22) 2025-12-10 15:30:47 +08:00
5444f42c2c add submodule box2D, add mono lib for linux and some minor code tweaks 2025-12-09 21:41:39 +08:00
dc53f9517a add serialization (use yaml-cpp), add stencil to render outline for selected entity, add play mode, UUIDS, add orthographic and perspective camera, add editor camera 2025-12-09 16:30:53 +08:00
3ffb4cc449 add mono c# (using dotnet9.0 from https://github.com/dotnet/runtime), add ECS (entt), add some c# code, add fastNoise 2025-12-08 23:38:22 +08:00
39378bf23c Merge branch 'main' of 116.62.144.93:atdunbg/Prism 2025-12-06 20:47:56 +08:00
4d51490d93 some little changed 2025-12-06 20:47:15 +08:00
052944707e fix Core/Buffer.h build failed with linux 2025-12-05 14:21:00 +08:00
e1c4cf1c37 add custom Ref and RefCounded to replace shared_ptr 2025-12-05 13:24:23 +08:00
e730a250b7 Fixed the issue where the program wouldn’t close properly in binaries built with MinGW 2025-12-05 02:08:27 +08:00
5757f10cf2 change editor code: m1911Materials.fbx to M1911Materials.fbx, delete the extra keyword PUBLIC from CMakeLists.txt 2025-12-02 13:35:16 +08:00
5251ae22fb add mouse picking, add more hdr environment maps 2025-12-02 12:04:12 +08:00
c96eb34af5 add MSAA, renderer2D, boundingbox 2025-12-01 22:14:22 +08:00
0d4024be39 add scene render system, add proper HDR environments, try load texture from mesh file 2025-11-30 20:12:57 +08:00
4cdd405ba9 switch renderer submission from macros to lambdas 2025-11-30 15:55:23 +08:00
3f1515bb63 add RenderPass 2025-11-29 20:03:32 +08:00
b2ea361518 remove the extra mesh creation, fix reload shader problem 2025-11-29 13:40:21 +08:00
5b99111bc4 add ImGuizmo 2025-11-29 12:09:40 +08:00
788081479a add vertexarray, move Sandbox::Demolayer code to EditorLayer 2025-11-29 11:35:49 +08:00
abdfdd1858 add vertexarray, move Sandbox::Demolayer code to EditorLayer 2025-11-29 11:35:06 +08:00
4c7b79ec8a add static and animation PBR shader, improve [camera renderer material] class 2025-11-28 23:32:07 +08:00
75965135af change keycode HEAD HZ to PM, change input impl to cpp 2025-11-28 18:50:04 +08:00
018a4cb2c6 add support for skeletal animation 2025-11-28 00:01:42 +08:00
56d01b9c34 add TimeStep, add tinyfilediaglogs 2025-11-27 18:46:02 +08:00
7361d59b5b add when minimized do not render, fix some build problem in dll mode 2025-11-26 20:15:29 +08:00
5bbda471bf add simple render, add simple pbr shader(from hazel) 2025-11-26 17:48:04 +08:00
bade15a87f Merge branch 'main' of 116.62.144.93:atdunbg/Prism 2025-11-22 15:20:18 +08:00
104b08ef24 merge vertexbuffer and indexbuffer to buffer.cpp/h file 2025-11-22 15:19:48 +08:00