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bed57f18d3
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add serialize for RigidbodyComponent linear/angular drag and gravity, change the physx API for c++ and c#, fixed rotate bug(using radians to storage), some little code tweaks
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2026-01-12 18:58:11 +08:00 |
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9e1474e643
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add directional light component and skylight component, add PCSS and hard shadow
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2026-01-02 22:46:29 +08:00 |
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faecfe21ab
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fixed layer problem, remove 'default' layer to serialize, remove Transform class, using translation rotation scale instead
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2025-12-31 23:56:49 +08:00 |
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960eeaf94b
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add transform class, some code tweaks
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2025-12-29 23:11:14 +08:00 |
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ce41e348f8
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add physX settings through the setting window for editor
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2025-12-29 13:44:00 +08:00 |
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9a44dd8d79
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add overlapBox/Sphere/Capsule function, fixed OnWake/OnSleep not work
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2025-12-28 22:40:48 +08:00 |
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f747db4e27
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add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection
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2025-12-24 10:10:24 +08:00 |
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00d3993a77
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add PhysX SDK and some tweaks
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2025-12-17 12:39:20 +08:00 |
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57ca6c30f5
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use pipelines to replace vertexArray
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2025-12-15 11:01:30 +08:00 |
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0f7eb7cc95
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add custom fonts to support 中文, add material edit for selected mesh
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2025-12-14 16:48:40 +08:00 |
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c92c831d02
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add box2D colliders simple impl, some little tweaks, fixed camera bug
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2025-12-13 22:42:03 +08:00 |
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4140a5b4be
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add 2D physics (use box2d), fixed some little bugs
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2025-12-12 16:47:04 +08:00 |
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dc53f9517a
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add serialization (use yaml-cpp), add stencil to render outline for selected entity, add play mode, UUIDS, add orthographic and perspective camera, add editor camera
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2025-12-09 16:30:53 +08:00 |
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3ffb4cc449
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add mono c# (using dotnet9.0 from https://github.com/dotnet/runtime), add ECS (entt), add some c# code, add fastNoise
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2025-12-08 23:38:22 +08:00 |
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e1c4cf1c37
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add custom Ref and RefCounded to replace shared_ptr
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2025-12-05 13:24:23 +08:00 |
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5757f10cf2
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change editor code: m1911Materials.fbx to M1911Materials.fbx, delete the extra keyword PUBLIC from CMakeLists.txt
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2025-12-02 13:35:16 +08:00 |
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5251ae22fb
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add mouse picking, add more hdr environment maps
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2025-12-02 12:04:12 +08:00 |
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c96eb34af5
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add MSAA, renderer2D, boundingbox
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2025-12-01 22:14:22 +08:00 |
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0d4024be39
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add scene render system, add proper HDR environments, try load texture from mesh file
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2025-11-30 20:12:57 +08:00 |
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3f1515bb63
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add RenderPass
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2025-11-29 20:03:32 +08:00 |
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b2ea361518
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remove the extra mesh creation, fix reload shader problem
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2025-11-29 13:40:21 +08:00 |
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5b99111bc4
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add ImGuizmo
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2025-11-29 12:09:40 +08:00 |
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788081479a
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add vertexarray, move Sandbox::Demolayer code to EditorLayer
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2025-11-29 11:35:49 +08:00 |
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abdfdd1858
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add vertexarray, move Sandbox::Demolayer code to EditorLayer
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2025-11-29 11:35:06 +08:00 |
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f70881e364
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pch,layers
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2025-11-20 00:24:23 +08:00 |
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122f500a76
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添加spdlog 和 glfw
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2025-11-18 13:52:27 +08:00 |
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0e48af235d
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init commit
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2025-11-15 14:14:20 +08:00 |
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